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Sound Popping in 0.7-WIP Nightly #103

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Awakened0 opened this issue May 6, 2018 · 4 comments
Closed

Sound Popping in 0.7-WIP Nightly #103

Awakened0 opened this issue May 6, 2018 · 4 comments

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@Awakened0
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I noticed sound popping in the latest nightly (4157774). In the beginning of Mega Man Zero 2, when you start a new game and Zero is walking through the desert, the BGM has a constant noticable pop. This doesn't happen in an older 0.6.1 based build I have (b3c4ab2).

I made sure runahead was off to make sure that wasn't causing it.

@hug0b
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hug0b commented May 6, 2018

It's happening on my end too in this version of MGBA
Retroarch 1.7.3, Win 10 x64

@andres-asm
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did anyone bisect?

@sergiobenrocha2
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Core is updated to b2bf041, could you take a look again?

@Awakened0
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Tested MMZ2 and it's fixed! Couldn't detect any problems in a few other games I tried either.

Thanks for the update!

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4 participants