New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Zelda Ocarina of Time menu crash #159
Comments
Broken rom |
Sigh, this respone is a perfect example of a sad state of N64 emulation. Guess, some things never change... CRC32 of my rom is CD16C529. According to no-into.com it's perfectly fine: https://datomatic.no-intro.org/?page=show_record&s=24&n=0376 It doesn't work on mupen64 plus-nx. |
I can now reproduce the crash,and the crash comes from setting the framerate to Fullspeed. |
Ok, setting the framerate to original fixes it. I apologize. |
That is expected to break stuff, it's only supposed for a few selected games, this also forces count per op to 1.
No intro, kek. |
And yea given by the observations you stated and all the missing basic informations (also I know it was working just fine, I spent weeks before fixing such shenanigans). |
Start the game, leave Link's house and press Start button - emulator will hang. Interestingly the menu works fine inside Link's house.
I've tried different setting (Glide, angrylion, HLE, parallel, interpriter and dynared) and all of them crash.
The text was updated successfully, but these errors were encountered: