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testshader.c: include stdlib.h for exit()
Build (Nintendo 3DS) #10838: Commit 0406d1c pushed by sezero
July 22, 2024 14:50 1m 19s release-2.30.x
July 22, 2024 14:50 1m 19s
Sync SDL3 wiki -> header
Build (Nintendo 3DS) #10837: Commit 40cb3fb pushed by SDLWikiBot
July 22, 2024 14:35 6m 34s main
July 22, 2024 14:35 6m 34s
Removed SDL_FreeTemporaryMemory()
Build (Nintendo 3DS) #10836: Commit ff1d351 pushed by slouken
July 22, 2024 14:34 2m 3s main
July 22, 2024 14:34 2m 3s
Removed SDL_FreeTemporaryMemory()
Build (Nintendo 3DS) #10835: Pull request #10343 opened by slouken
July 22, 2024 14:21 3m 31s slouken:temp-mem-timeout
July 22, 2024 14:21 3m 31s
SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR…
Build (Nintendo 3DS) #10833: Commit 1ca76a2 pushed by sezero
July 22, 2024 13:04 16m 19s release-2.30.x
July 22, 2024 13:04 16m 19s
SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR…
Build (Nintendo 3DS) #10832: Commit 70c1012 pushed by sezero
July 22, 2024 13:04 25m 47s main
July 22, 2024 13:04 25m 47s
SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR…
Build (Nintendo 3DS) #10831: Commit 86b4d03 pushed by sezero
July 22, 2024 13:04 15m 41s SDL2
July 22, 2024 13:04 15m 41s
Sync SDL3 wiki -> header
Build (Nintendo 3DS) #10830: Commit 230f2a6 pushed by SDLWikiBot
July 22, 2024 12:59 13m 37s main
July 22, 2024 12:59 13m 37s
Add an overview of how to handle temporary memory
Build (Nintendo 3DS) #10829: Commit 685e381 pushed by slouken
July 22, 2024 12:58 2m 4s main
July 22, 2024 12:58 2m 4s
Added SDL_CopyFile() and SDL_CopyStorageFile()
Build (Nintendo 3DS) #10828: Commit 033c9c5 pushed by slouken
July 22, 2024 02:58 2m 0s main
July 22, 2024 02:58 2m 0s
Added SDL_CopyFile() and SDL_CopyStorageFile()
Build (Nintendo 3DS) #10827: Pull request #10341 synchronize by slouken
July 22, 2024 02:38 2m 24s slouken:copyfile
July 22, 2024 02:38 2m 24s
Added SDL_CopyFile() and SDL_CopyStorageFile()
Build (Nintendo 3DS) #10826: Pull request #10341 opened by slouken
July 22, 2024 02:34 3m 48s slouken:copyfile
July 22, 2024 02:34 3m 48s
Enable textures to have both streaming and target access flags.
Build (Nintendo 3DS) #10824: Pull request #10338 opened by slouken
July 21, 2024 22:25 1m 59s slouken:streaming-target
July 21, 2024 22:25 1m 59s
[RFC] Another GPU API
Build (Nintendo 3DS) #10823: Pull request #9312 synchronize by TheSpydog
July 21, 2024 22:08 2m 8s thatcosmonaut:gpu
July 21, 2024 22:08 2m 8s
Fixed potential NULL dereference
Build (Nintendo 3DS) #10822: Commit 128df75 pushed by slouken
July 21, 2024 21:32 2m 1s main
July 21, 2024 21:32 2m 1s
stdinc: c23 deprecated _Static_assert in favor of static_assert
Build (Nintendo 3DS) #10821: Commit e53df5b pushed by slouken
July 21, 2024 20:18 1m 13s release-2.30.x
July 21, 2024 20:18 1m 13s
Prevent potential overflow in rectangle functions
Build (Nintendo 3DS) #10820: Commit bd27b89 pushed by slouken
July 21, 2024 20:04 1m 59s main
July 21, 2024 20:04 1m 59s
Prevent potential overflow in rectangle functions
Build (Nintendo 3DS) #10819: Pull request #10336 synchronize by slouken
July 21, 2024 19:51 2m 13s slouken:overflow
July 21, 2024 19:51 2m 13s
Prevent potential overflow in rectangle functions
Build (Nintendo 3DS) #10818: Pull request #10336 synchronize by slouken
July 21, 2024 19:50 1m 4s slouken:overflow
July 21, 2024 19:50 1m 4s
Prevent potential overflow in rectangle functions
Build (Nintendo 3DS) #10817: Pull request #10336 opened by slouken
July 21, 2024 19:43 1m 58s slouken:overflow
July 21, 2024 19:43 1m 58s
stdinc: c23 deprecated _Static_assert in favor of static_assert
Build (Nintendo 3DS) #10816: Commit 5d606ea pushed by sezero
July 21, 2024 18:55 3m 59s SDL2
July 21, 2024 18:55 3m 59s
stdinc: c23 deprecated _Static_assert in favor of static_assert
Build (Nintendo 3DS) #10815: Commit 22bfbdb pushed by sezero
July 21, 2024 18:51 4m 50s main
July 21, 2024 18:51 4m 50s
Added more 8-bit blit test coverage
Build (Nintendo 3DS) #10814: Commit 4830fc4 pushed by slouken
July 21, 2024 18:39 1m 56s main
July 21, 2024 18:39 1m 56s