You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Reported in version: 2.0.3 Reported for operating system, platform: Mac OS X 10.8, x86_64
Comments on the original bug report:
On 2014-07-07 20:11:38 +0000, Maury Markowitz wrote:
Created attachment 1740
Problems blitting in SAIS
I am porting an SDL game 1.x to 2.x on the Mac. I have most of the game ported and operating properly, but rendering is not working.
The game used a single 8-bit Surface to render into. It filled a number of malloc'ed uint8 buffers with data from picture files, then blitted them into the Surface, and then Flipped. So I did this:
This causes bad output - garbage from the background basically. You can't see it in the image, but I can see the actual "sprites" (some of which are the whole screen) in the display rotating like an analog TV with bad vertical hold. Code is PD, so I'm happy to upload.
On 2014-07-08 04:14:37 +0000, Sam Lantinga wrote:
Did you verify that there are no SDL errors along the way? Can you attach a link to a complete example showing the problem?
Thanks!
On 2017-08-14 06:12:02 +0000, Sam Lantinga wrote:
No response, hopefully this is fixed.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.3
Reported for operating system, platform: Mac OS X 10.8, x86_64
Comments on the original bug report:
On 2014-07-07 20:11:38 +0000, Maury Markowitz wrote:
On 2014-07-08 04:14:37 +0000, Sam Lantinga wrote:
On 2017-08-14 06:12:02 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: