Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SDL1 does detect joystick (hdaps), SDL2 does not #1727

Closed
SDLBugzilla opened this issue Feb 10, 2021 · 2 comments
Closed

SDL1 does detect joystick (hdaps), SDL2 does not #1727

SDLBugzilla opened this issue Feb 10, 2021 · 2 comments
Assignees
Milestone

Comments

@SDLBugzilla
Copy link
Collaborator

@SDLBugzilla SDLBugzilla commented Feb 10, 2021

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 2.0.3
Reported for operating system, platform: Linux, x86_64

Comments on the original bug report:

On 2014-12-21 20:22:57 +0000, Conrad Kostecki wrote:

Hi!
I've installed the hdaps module on my Thinkpad X200, so I can use it as a joystick. SDL 1.x application are working correct and do recognize the hdaps joystick. So games like neverball 1.5.x oder tuxracer are working fine.

But never games, which depend on SDL 2.x, like neverball 1.6.x are unable to use that. SDL 2.x only reports, that it didn't find any joystick. I've also tried the current git-version, which has the same problem for me. SDL 2.x compiled without udev also has this problem.

I've compiled the testjoystick and testgamecontroller utility. SDL1 finds my joystick. SDL2 does not find any joystick.

LIBSDL 1.1.15

There are 2 joysticks attached
Joystick 0: ThinkPad HDAPS joystick emulation
       axes: 2
      balls: 0
       hats: 0
    buttons: 0
Joystick 1: ThinkPad HDAPS accelerometer data
       axes: 2
      balls: 0
       hats: 0
    buttons: 0

LIBSDL2 2.0.3

INFO: There are 0 joysticks attached
INFO: There are 0 game controller(s) attached (0 joystick(s))

Could you have a look?

Conrad

On 2014-12-21 20:26:06 +0000, Conrad Kostecki wrote:

# udevadm info --query=all /dev/input/event10
P: /devices/virtual/input/input11/event10
N: input/event10
E: DEVNAME=/dev/input/event10
E: DEVPATH=/devices/virtual/input/input11/event10
E: ID_INPUT=1
E: MAJOR=13
E: MINOR=74
E: SUBSYSTEM=input
E: USEC_INITIALIZED=36577

Distro is Gentoo Linux.
Kernel 3.18.1

[ebuild   R    ] media-libs/libsdl-1.2.15-r8  USE="X alsa joystick opengl oss sound video xinerama xv -aalib -custom-cflags -dga -fbcon -libcaca -nas -pulseaudio -static-libs -tslib" ABI_X86="32 (64) (-x32)" 3.829 KiB
[ebuild   R    ] media-libs/libsdl2-2.0.3-r200  USE="X alsa dbus joystick mmx opengl oss sound sse sse2 threads udev video xinerama xscreensaver -3dnow (-altivec) (-custom-cflags) -fusionsound -gles -haptic -nas -pulseaudio -static-libs -tslib -wayland" ABI_X86="32 (64) (-x32)" 3.781 KiB

On 2015-02-19 06:32:16 +0000, Ryan C. Gordon wrote:

Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry
if you got a lot of email from this. This is to help me sort through some bugs
in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4,
though!

On 2018-08-06 21:20:19 +0000, Ryan C. Gordon wrote:

Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.

On 2018-08-07 09:07:17 +0000, Conrad Kostecki wrote:

This is still not implemented :(

@icculus icculus added this to the 2.0.18 milestone Aug 11, 2021
@icculus
Copy link
Collaborator

@icculus icculus commented Aug 11, 2021

Might not be worth spending time on, but let's either fix or close as WONTFIX in 2.0.18.

@slouken slouken self-assigned this Aug 11, 2021
@slouken
Copy link
Collaborator

@slouken slouken commented Nov 11, 2021

You can set the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to enable the classic /dev/input/js* joysticks as of 1c78b08

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants