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I'm unable to get game controllers to work during testing in WinRT/UWP of the Nov 26 Prerelease of 2.0.18. Neither controllers plugged in at launch or hot plugging the Xbox One controllers call the SDL_CONTROLLERDEVICEADDED event.
I built the WinRT source using Visual Studio 2017 and set the platforms tools to v141.
I’m not sure if this is a new issue or is related to 4321. The previous workaround of using SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1"); doesn't help either.
The text was updated successfully, but these errors were encountered:
This is fixed in the latest code. I'm not sure why XInput stopped reporting controllers as connected, but Microsoft has been recommending WGI for UWP apps for a while, so I went ahead and implemented that support.
I'm unable to get game controllers to work during testing in WinRT/UWP of the Nov 26 Prerelease of 2.0.18. Neither controllers plugged in at launch or hot plugging the Xbox One controllers call the
SDL_CONTROLLERDEVICEADDED
event.I built the WinRT source using Visual Studio 2017 and set the platforms tools to v141.
I’m not sure if this is a new issue or is related to 4321. The previous workaround of using
SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
doesn't help either.The text was updated successfully, but these errors were encountered: