You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Okay, then can the recommendation be changed to use SDL_GetTicks32? It would be pretty dangerous I think to deal with both. The game would have to stay running for several days, which would make the bug even harder to detect.
The documentation recommends to use SDL_GetTicks64 instead of SDL_GetTicks. However the event timestamps are still 32-bit unsigned int.
The text was updated successfully, but these errors were encountered: