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Various Blit functions depend on surface pitch being non-zero.
The text was updated successfully, but these errors were encountered:
That's fine. SDL will not create surfaces with 0 pitch and applications shouldn't either, unless they are doing something special with them.
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d496d18
I added validation to make sure you're not passing in 0 pitch when you're passing in valid pixels.
Thanks!
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Various Blit functions depend on surface pitch being non-zero.
The text was updated successfully, but these errors were encountered: