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Removed FadeInOut because it leads to deadlock problems

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Sam Lantinga committed Nov 11, 1999
1 parent 2e37cba commit 9f6a3d5c6f00dc47045698185d9e66893256c6de
Showing with 40 additions and 76 deletions.
  1. +1 −5 mixer.c
  2. +0 −5 mixer.h
  3. +39 −66 music.c
@@ -53,15 +53,13 @@ static struct _Mix_Channel {
Uint32 ticks_fade;
} *channel = NULL;
static int num_channels;
static int reserved_channels = 0;

#define MUSIC_VOL 64 /* Music volume 0-64 */

/* Support for user defined music functions, plus the default one */
extern int music_active;
extern void music_mixer(void *udata, Uint8 *stream, int len);
static void (*mix_music)(void *udata, Uint8 *stream, int len) = music_mixer;
static int mixed_channels = 0; /* Holds the number of channels actually mixed, for debugging */
static int reserved_channels = 0;
void *music_data = NULL;

/* Mixing function */
@@ -77,7 +75,6 @@ static void mix_channels(void *udata, Uint8 *stream, int len)

/* Grab the channels we need to mix */
SDL_mutexP(mixer_lock);
mixed_channels = 0;
sdl_ticks = SDL_GetTicks();
for ( i=0; i<num_channels; ++i ) {
if( ! channel[i].paused ) {
@@ -105,7 +102,6 @@ static void mix_channels(void *udata, Uint8 *stream, int len)
}
}
if ( channel[i].playing > 0 ) {
++ mixed_channels;
mixable = channel[i].playing;
if ( mixable > len ) {
mixable = len;
@@ -146,11 +146,6 @@ extern int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
extern int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);

/* Fades out the currently playing music, and progressively fades in a new music,
all in the background. The 'ms' period is half for fading out the music and
fading in the new one */
extern int Mix_FadeOutInMusic(Mix_Music *music, int loops, int ms);

/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
105 music.c
@@ -54,19 +54,14 @@ static SDL_AudioSpec used_mixer;

int music_active = 1;
static int music_stopped = 0;
static int music_paused = 0;
static int music_loops = 0;
static char *music_cmd = NULL;
static int samplesize;
static Mix_Music *music_playing = 0;
static int music_volume;
static int music_volume = MIX_MAX_VOLUME;
static int music_swap8;
static int music_swap16;

/* For fading/chaining musics */
static Mix_Music *next_music = 0;
static int next_period = 0, next_loops = 0;

struct _Mix_Music {
enum {
MUS_CMD,
@@ -94,12 +89,15 @@ struct _Mix_Music {
} data;
Mix_Fading fading;
int fade_volume;
int fade_length;
Uint32 ticks_fade;
int fade_step;
int fade_steps;
int error;
};
static int timidity_ok;

/* Used to calculate fading steps */
static int ms_per_step;

/* Local low-level functions prototypes */
static void lowlevel_halt(void);
static int lowlevel_play(Mix_Music *music);
@@ -116,34 +114,25 @@ void music_mixer(void *udata, Uint8 *stream, int len)
lowlevel_halt(); /* This function sets music_playing to NULL */
return;
}
if ( music_paused ) {
return;
}
/* Handle fading */
if ( !music_stopped && music_playing->fading != MIX_NO_FADING ) {
Uint32 ticks = SDL_GetTicks() - music_playing->ticks_fade;
if( ticks > music_playing->fade_length ) {
if ( music_playing->fading != MIX_NO_FADING ) {
if ( music_playing->fade_step++ < music_playing->fade_steps ) {
int fade_volume = music_playing->fade_volume;
int fade_step = music_playing->fade_step;
int fade_steps = music_playing->fade_steps;

if ( music_playing->fading == MIX_FADING_OUT ) {
music_volume = music_playing->fade_volume;
music_playing->fading = MIX_NO_FADING;
if (next_music) {
Mix_FadeInMusic(next_music,next_loops,next_period);
next_music = 0;
next_period = next_loops = 0;
} else {
lowlevel_halt();
}
return;
Mix_VolumeMusic((fade_volume * (fade_steps-fade_step))
/ fade_steps);
} else { /* Fading in */
Mix_VolumeMusic((fade_volume * fade_step) / fade_steps);
}
music_playing->fading = MIX_NO_FADING;
} else {
if ( music_playing->fading == MIX_FADING_OUT ) {
Mix_VolumeMusic((music_playing->fade_volume * (music_playing->fade_length-ticks))
/ music_playing->fade_length);
} else { /* Fading in */
Mix_VolumeMusic((music_playing->fade_volume * ticks)
/ music_playing->fade_length);
lowlevel_halt();
return;
}
music_playing->fading = MIX_NO_FADING;
}
}
/* Restart music if it has to loop */
@@ -293,12 +282,15 @@ int open_music(SDL_AudioSpec *mixer)
#endif
music_playing = 0;
music_stopped = 0;

if ( music_error ) {
return(-1);
}
Mix_VolumeMusic(SDL_MIX_MAXVOLUME);

/* Calculate the number of ms for each callback */
ms_per_step = ((float)mixer->samples * 1000.0) / mixer->freq;
printf("MS per step = %d\n", ms_per_step);

return(0);
}

@@ -409,7 +401,7 @@ void Mix_FreeMusic(Mix_Music *music)
if ( music == music_playing && !music_stopped ) {
if ( music->fading == MIX_FADING_OUT ) {
/* Wait for the fade out to finish */
while(music_playing && !music_stopped && music_playing->fading == MIX_FADING_OUT)
while ( music_playing && !music_stopped && (music_playing->fading == MIX_FADING_OUT) )
SDL_Delay(100);
} else {
Mix_HaltMusic(); /* Stop it immediately */
@@ -508,9 +500,9 @@ int Mix_PlayMusic(Mix_Music *music, int loops)
SDL_Delay(100);
}

if(lowlevel_play(music)<0)
if ( lowlevel_play(music) < 0 ) {
return(-1);

}
music_active = 1;
music_stopped = 0;
music_loops = loops;
@@ -525,32 +517,16 @@ int Mix_FadeInMusic(Mix_Music *music, int loops, int ms)
if ( music && music_volume > 0 ) { /* No need to fade if we can't hear it */
music->fade_volume = music_volume;
music_volume = 0;
if(Mix_PlayMusic(music,loops)<0)
if ( Mix_PlayMusic(music, loops) < 0 ) {
return(-1);
}
music_playing->fade_step = 0;
music_playing->fade_steps = ms/ms_per_step;
music_playing->fading = MIX_FADING_IN;
music_playing->fade_length = ms;
music_playing->ticks_fade = SDL_GetTicks();
}
return(0);
}

/* Fades out the currently playing music, and progressively fades in a new music,
all in the background. The 'ms' period is half for fading out the music and
fading in the new one */
int Mix_FadeOutInMusic(Mix_Music *music, int loops, int ms)
{
if( music_stopped || !music_playing ) {
return Mix_FadeInMusic(music,loops,ms/2);
} else {
/* Set up the data for chaining the next music */
next_music = music;
next_period = ms/2;
next_loops = loops;
/* Fade out the current music */
Mix_FadeOutMusic(ms/2);
}
}

/* Set the music volume */
int Mix_VolumeMusic(int volume)
{
@@ -631,13 +607,12 @@ static void lowlevel_halt(void)
/* Unknown music type?? */
return;
}
if(music_playing->fading != MIX_NO_FADING) /* Restore volume */
if ( music_playing->fading != MIX_NO_FADING ) /* Restore volume */
music_volume = music_playing->fade_volume;
music_playing->fading = MIX_NO_FADING;
music_playing = 0;
music_playing = NULL;
music_active = 0;
music_loops = 0;
music_paused = 0;
music_stopped = 0;
}

@@ -657,12 +632,12 @@ int Mix_HaltMusic(void)
/* Progressively stop the music */
int Mix_FadeOutMusic(int ms)
{
if ( music_playing && !music_stopped && music_playing->fading==MIX_NO_FADING ) {
if ( music_volume>0 ) {
if ( music_playing && !music_stopped && (music_playing->fading == MIX_NO_FADING) ) {
if ( music_volume > 0 ) {
music_playing->fading = MIX_FADING_OUT;
music_playing->fade_volume = music_volume;
music_playing->fade_length = ms;
music_playing->ticks_fade = SDL_GetTicks();
music_playing->fade_step = 0;
music_playing->fade_steps = ms/ms_per_step;
return(1);
}
}
@@ -679,17 +654,15 @@ Mix_Fading Mix_FadingMusic(void)
/* Pause/Resume the music stream */
void Mix_PauseMusic(void)
{
if ( music_playing && music_active && !music_stopped ) {
if ( music_playing && !music_stopped ) {
music_active = 0;
music_paused = 1;
}
}

void Mix_ResumeMusic(void)
{
if ( music_playing && !music_active && !music_stopped ) {
if ( music_playing && !music_stopped ) {
music_active = 1;
music_paused = 0;
}
}

@@ -709,7 +682,7 @@ void Mix_RewindMusic(void)

int Mix_PausedMusic(void)
{
return music_paused;
return (music_active == 0);
}

/* Check the status of the music */

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