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Add sdl.m4 #95
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Copied from SDL-1.2, the equivalent in SDL2 is similar enough that licensing shouldn't be an issue. It is needed to use autoconf on software like smpeg, which has been used to test this.
sulix
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to sulix/sdl12-compat
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Nov 5, 2021
SDL 1.2 seems to only account for (non-en_US) keyboard layouts on some platforms and configurations. In particular, the KeySym may contain the translated key, or may contain a "scancode" which is layout-independent. In particular, on X11 the configured layout is used, but only (it seems) if it is the only configured layout. (On systems where multiple layouts are configured, the US layout is used regardless of the configured one.) Similarly, the windib backend deliberately forces the US layout in order to match the DirectX backend, which only provides scancodes. Since this behaviour is very inconsistant between different configurations, this patch provides a way of configuring which is used at runtime: If the SDL12COMPAT_USE_KEYBOARD_LAYOUT environment variable is set to a nonzero value, sdl12compat will translate keyboard input according to the current layout. This matches SDL 1.2 on X11 with only one configured layout. Otherwise (the default), sdl12compat will use SDL2 scancodes for keyboard input, essentially forcing all input to the US layout. This matches SDL 1.2 on Windows, and on X11 with multiple configured layouts. Regardless of the value of this environment variable, the 'unicode' value will be affected by keyboard layout. For discussion and more details see: - sdl12compat issue libsdl-org#135: Non-US Keyboard layouts not supported libsdl-org#135 - sdl12compat PR libsdl-org#97: Use Scancodes instead of Keycodes libsdl-org#97 - SDL 1.2 issue libsdl-org#95: windib returns locale dependent SDLK_ codes libsdl-org/SDL-1.2#95
sulix
added a commit
to sulix/sdl12-compat
that referenced
this pull request
Nov 6, 2021
SDL 1.2 seems to only account for (non-en_US) keyboard layouts on some platforms and configurations. In particular, the KeySym may contain the translated key, or may contain a "scancode" which is layout-independent. In particular, on X11 the configured layout is used, but only (it seems) if it is the only configured layout. (On systems where multiple layouts are configured, the US layout is used regardless of the configured one.) Similarly, the windib backend deliberately forces the US layout in order to match the DirectX backend, which only provides scancodes. Since this behaviour is very inconsistant between different configurations, this patch provides a way of configuring which is used at runtime: If the SDL12COMPAT_USE_KEYBOARD_LAYOUT environment variable is set to a nonzero value, sdl12compat will translate keyboard input according to the current layout. This matches SDL 1.2 on X11 with only one configured layout. Otherwise (the default), sdl12compat will use SDL2 scancodes for keyboard input, essentially forcing all input to the US layout. This matches SDL 1.2 on Windows, and on X11 with multiple configured layouts. Regardless of the value of this environment variable, the 'unicode' value will be affected by keyboard layout. For discussion and more details see: - sdl12compat issue libsdl-org#135: Non-US Keyboard layouts not supported libsdl-org#135 - sdl12compat PR libsdl-org#97: Use Scancodes instead of Keycodes libsdl-org#97 - SDL 1.2 issue libsdl-org#95: windib returns locale dependent SDLK_ codes libsdl-org/SDL-1.2#95
slouken
pushed a commit
that referenced
this pull request
Nov 6, 2021
SDL 1.2 seems to only account for (non-en_US) keyboard layouts on some platforms and configurations. In particular, the KeySym may contain the translated key, or may contain a "scancode" which is layout-independent. In particular, on X11 the configured layout is used, but only (it seems) if it is the only configured layout. (On systems where multiple layouts are configured, the US layout is used regardless of the configured one.) Similarly, the windib backend deliberately forces the US layout in order to match the DirectX backend, which only provides scancodes. Since this behaviour is very inconsistant between different configurations, this patch provides a way of configuring which is used at runtime: If the SDL12COMPAT_USE_KEYBOARD_LAYOUT environment variable is set to a nonzero value, sdl12compat will translate keyboard input according to the current layout. This matches SDL 1.2 on X11 with only one configured layout. Otherwise (the default), sdl12compat will use SDL2 scancodes for keyboard input, essentially forcing all input to the US layout. This matches SDL 1.2 on Windows, and on X11 with multiple configured layouts. Regardless of the value of this environment variable, the 'unicode' value will be affected by keyboard layout. For discussion and more details see: - sdl12compat issue #135: Non-US Keyboard layouts not supported #135 - sdl12compat PR #97: Use Scancodes instead of Keycodes #97 - SDL 1.2 issue #95: windib returns locale dependent SDLK_ codes libsdl-org/SDL-1.2#95
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Copied from SDL-1.2, the equivalent in SDL2 is similar enough that licensing
shouldn't be an issue.
It is needed to use autoconf on software like smpeg, which has been used to
test this.