In this tutorial repository and accompanying video you will learn how to create a Fire/Embers Shader in ShaderGraph that does not require any textures or sprite sheets.
We do this with generated tri-mapped noise that scroll at different speeds and adjust the power of the secondary and teritary noises for more variation.
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Interested in other Topics in Unity?
- Requires Unity 2022.3 LTS or higher.
- Universal Render Pipeline 14 / ShaderGraph 14.
- All the nodes used here have been around for a long time, so other versions & render pipelines also probably work.