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# little marble solitaire game | ||
# by lljk | ||
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class SolitaireMarble < Shoes::Widget | ||
attr_accessor :x, :y | ||
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def initialize(x, y) | ||
@x = x; @y = y | ||
stack width: 50, height: 50 do | ||
stroke darkgreen; fill gradient(lime, green) | ||
@o = oval(11, 11, 27) | ||
click{yield if block_given?} | ||
end | ||
self.move(x, y) | ||
end | ||
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def pick_up | ||
@o.stroke = gold | ||
motion{|x, y| self.move(x - 25, y - 25)} | ||
end | ||
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def drop | ||
@o.stroke = darkgreen | ||
motion{} | ||
end | ||
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def set_coords(x, y) | ||
@x = x; @y = y | ||
self.move(x, y) | ||
end | ||
end #SolitaireMarble | ||
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class SolitaireCell < Shoes::Widget | ||
attr_accessor :x, :y, :occupied | ||
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def initialize(x, y, occupied) | ||
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@x = x; @y = y | ||
@occupied = occupied | ||
stack width: 50, height: 50 do | ||
stroke gradient(gray, silver) | ||
rect(0, 0, 49, 49, 5).fill = gradient(rgb(55, 55, 55), dimgray) | ||
stroke gradient(black, gray) | ||
o = oval(10, 10, 29).fill = gradient(black, rgb(55, 55, 55)) | ||
end | ||
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set_coords(x, y) | ||
end | ||
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def set_coords(x, y) | ||
@x = x; @y = y | ||
self.move(x, y) | ||
end | ||
end #SolitaireCell | ||
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######################## | ||
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Shoes.app title: "Shoes Marble Solitaire", width: 470, height: 470 do | ||
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def init_game | ||
background gradient(dimgray, rgb(55, 55, 55)) | ||
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shape_array = [ | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0], | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0], | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0], | ||
[1, 1, 1, 1, 1, 1, 1, 1, 1], | ||
[1, 1, 1, 1, 2, 1, 1, 1, 1], | ||
[1, 1, 1, 1, 1, 1, 1, 1, 1], | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0], | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0], | ||
[0, 0, 0, 1, 1, 1, 0, 0, 0] | ||
] | ||
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@board = {} | ||
@marbles = {} | ||
@undo_state = {} | ||
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self.append{ | ||
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y = 10 | ||
shape_array.each{|row| | ||
x = 10 | ||
row.each{|pos| | ||
case pos | ||
when 0 | ||
@board[[x, y]] = "no_cell" | ||
x +=50 | ||
when 1 | ||
cell = solitaire_cell(x, y, true) | ||
@board[[x, y]] = cell | ||
x += 50 | ||
when 2 | ||
cell = solitaire_cell(x, y, false) | ||
@board[[x, y]] = cell | ||
x += 50 | ||
end | ||
} | ||
y += 50 | ||
} | ||
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@board.each{|pos, cell| | ||
unless cell == "no_cell" | ||
if cell.occupied | ||
x = pos[0]; y = pos[1] | ||
marble = solitaire_marble(x, y){move_marble(marble)} | ||
@marbles[[x, y]] = marble | ||
end | ||
end | ||
} | ||
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undo_btn = link("undo", stroke: black, underline: "none"){undo_move} | ||
para undo_btn, top: 0, left: 0 | ||
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restart_btn = link("new", stroke: black, underline: "none"){ | ||
if confirm("start new game?") | ||
clear; init_game | ||
end | ||
} | ||
para restart_btn, top: 0, left: 430 | ||
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} | ||
end #init_game | ||
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def move_marble(marble) | ||
@board.each{|k, v| | ||
if v == "no_cell" | ||
@undo_state[k] = v | ||
elsif v.occupied | ||
@undo_state[k] = "occupied" | ||
else | ||
@undo_state[k] = "empty" | ||
end | ||
} | ||
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marble.pick_up | ||
@direction = nil | ||
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release{|btn, x, y| | ||
marble.drop | ||
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if x > marble.x + 70 && x < marble.x + 135; @direction = "right" | ||
elsif x < marble.x - 20 && x > marble.x - 85; @direction = "left" | ||
elsif y > marble.y + 70 && y < marble.y + 135; @direction = "down" | ||
elsif y < marble.y - 20 && y > marble.y - 85; @direction = "up" | ||
else marble.set_coords(marble.x, marble.y) | ||
end | ||
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if @direction | ||
case @direction | ||
when "right" | ||
jump_over = [marble.x + 50, marble.y] | ||
jump_to = [marble.x + 100, marble.y] | ||
when "left" | ||
jump_over = [marble.x - 50, marble.y] | ||
jump_to = [marble.x - 100, marble.y] | ||
when "down" | ||
jump_over = [marble.x, marble.y + 50] | ||
jump_to = [marble.x, marble.y + 100] | ||
when "up" | ||
jump_over = [marble.x, marble.y - 50] | ||
jump_to = [marble.x, marble.y - 100] | ||
end | ||
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if @board[jump_over].class == SolitaireCell && | ||
@board[jump_over].occupied == true && | ||
@board[jump_to].class == SolitaireCell && | ||
@board[jump_to].occupied == false | ||
@marbles.delete([marble.x, marble.y]) | ||
@board[[marble.x, marble.y]].occupied = false | ||
marble.set_coords(jump_to[0], jump_to[1]) | ||
@board[jump_to].occupied = true | ||
@marbles[jump_to] = marble | ||
@marbles[jump_over].remove | ||
@marbles.delete(jump_over) | ||
@board[jump_over].occupied = false | ||
else | ||
marble.set_coords(marble.x, marble.y) | ||
end | ||
end | ||
} | ||
end #move_marble | ||
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def undo_move | ||
@marbles.each{|pos, marble| marble.remove} | ||
@marbles.clear | ||
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@undo_state.each{|pos, cell| | ||
unless cell == "no_cell" | ||
x = pos[0]; y = pos[1] | ||
if cell == "occupied" | ||
@board[[x, y]].occupied = true | ||
self.append{marble = solitaire_marble(x, y){move_marble(marble)} | ||
@marbles[[x, y]] = marble} | ||
else | ||
@board[[x, y]].occupied = false | ||
end | ||
end | ||
} | ||
end | ||
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init_game | ||
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end #Shoes.app |