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[CostModel][X86] Add CostKinds handling for vector shift by uniform/c…
…onstuniform ops Vector shift by const uniform is the cheapest shift instruction we have, non-const uniform have a marginally higher cost - some targets 'splat' the amount internally to use the shift-per-element instruction, others see a higher cost for the explicit zeroing of the upper bits for the (64-bit) shift amount. This was achieved with an updated version of the 'cost-tables vs llvm-mca' script D103695 (I'll update the patch soon for reference)
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