-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Unable to open save file from Journey to the Savage Planet #44
Comments
Thank you for the report @qwandor, and for sharing your save file. I can see that |
I started a PR with some progress on this, however I'm having trouble making sense of the TextProperty @ 0x9fea
|
#47 resolves the issue with TextProperty. The library still fails to parse the NameProperty @ 0x1c051 because we're treating property length as a 64bit value, but it appears to actually be a 32bit value. The meaning of nonzero values in the second 32bit value is unknown.
|
This is partially resolved with #50, in that you can now load the attached save file. However, some of the TextProperty values will be corrupted if you try to export the file back to binary format. |
This issue applies to save files from ACRES as well. |
I'm trying to figure out why my save files from Journey to the Savage Planet on Stadia aren't working on the Steam version, and so being able to compare them would be useful. I tried using the
gvas2json
tool, which uses this library. Unfortunately there seems to be a bug:I've attached a zip containing the save file.
Journey to the Savage Planet_1001_gamesave.zip
The text was updated successfully, but these errors were encountered: