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Merge pull request #7 from cmastalli/topic/contact-state
Renamed variables in contact state
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class update_whole_body_state_msgs_ContactState_f6d14dc81033ba2c960f899fcaf261ff(MessageUpdateRule): | ||
old_type = "whole_body_state_msgs/ContactState" | ||
old_full_text = """ | ||
# This message describes the state of contact or end-effector body. | ||
# | ||
# The contact state is expressed in the world frame. A contact state is | ||
# defined by: | ||
# * type of contact | ||
# * the frame name | ||
# * the pose of the contact, | ||
# * the velocity of the contact, | ||
# * the wrench of the contact | ||
# * the normal vector that defines the surface | ||
# * the friction coefficient of the surface | ||
# * its classified state, if available | ||
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# Type of contact identifiers | ||
uint8 locomotion=0 | ||
uint8 manipulation=1 | ||
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# Name of the contact body | ||
string name | ||
uint8 type | ||
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# Type of contact states | ||
int8 UNKNOWN = 0 # 0 because it's the default for int8 | ||
int8 INACTIVE = 1 | ||
int8 ACTIVE = 2 | ||
int8 SLIPPING = 3 | ||
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# Contact state (e.g. from a contact state estimator) | ||
int8 contact_state | ||
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# State of the contact body | ||
geometry_msgs/Pose pose | ||
geometry_msgs/Twist velocity | ||
geometry_msgs/Wrench wrench | ||
geometry_msgs/Vector3 surface_normal | ||
float64 friction_coefficient | ||
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================================================================================ | ||
MSG: geometry_msgs/Pose | ||
# A representation of pose in free space, composed of position and orientation. | ||
Point position | ||
Quaternion orientation | ||
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================================================================================ | ||
MSG: geometry_msgs/Point | ||
# This contains the position of a point in free space | ||
float64 x | ||
float64 y | ||
float64 z | ||
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================================================================================ | ||
MSG: geometry_msgs/Quaternion | ||
# This represents an orientation in free space in quaternion form. | ||
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float64 x | ||
float64 y | ||
float64 z | ||
float64 w | ||
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================================================================================ | ||
MSG: geometry_msgs/Twist | ||
# This expresses velocity in free space broken into its linear and angular parts. | ||
Vector3 linear | ||
Vector3 angular | ||
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================================================================================ | ||
MSG: geometry_msgs/Vector3 | ||
# This represents a vector in free space. | ||
# It is only meant to represent a direction. Therefore, it does not | ||
# make sense to apply a translation to it (e.g., when applying a | ||
# generic rigid transformation to a Vector3, tf2 will only apply the | ||
# rotation). If you want your data to be translatable too, use the | ||
# geometry_msgs/Point message instead. | ||
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float64 x | ||
float64 y | ||
float64 z | ||
================================================================================ | ||
MSG: geometry_msgs/Wrench | ||
# This represents force in free space, separated into | ||
# its linear and angular parts. | ||
Vector3 force | ||
Vector3 torque | ||
""" | ||
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new_type = "whole_body_state_msgs/ContactState" | ||
new_full_text = """ | ||
# This message describes the state of contact or end-effector body. | ||
# | ||
# The contact state is expressed in the world frame. A contact state is | ||
# defined by: | ||
# * type of contact | ||
# * status of the contact | ||
# * the frame name | ||
# * the pose of the contact, | ||
# * the velocity of the contact, | ||
# * the wrench of the contact | ||
# * the normal vector that defines the surface | ||
# * the friction coefficient of the surface | ||
# * its classified state, if available | ||
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# Type of contact identifiers | ||
uint8 LOCOMOTION = 0 | ||
uint8 MANIPULATION = 1 | ||
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# Type of contact states | ||
uint8 UNKNOWN = 0 # 0 because it's the default for int8 | ||
uint8 INACTIVE = 1 | ||
uint8 ACTIVE = 2 | ||
uint8 SLIPPING = 3 | ||
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# Name of the contact body | ||
string name | ||
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# Type of contact | ||
uint8 type | ||
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# Contact status (e.g. from a contact state estimator) | ||
uint8 status | ||
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# State of the contact body | ||
geometry_msgs/Pose pose | ||
geometry_msgs/Twist velocity | ||
geometry_msgs/Wrench wrench | ||
geometry_msgs/Vector3 surface_normal | ||
float64 friction_coefficient | ||
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||
================================================================================ | ||
MSG: geometry_msgs/Pose | ||
# A representation of pose in free space, composed of position and orientation. | ||
Point position | ||
Quaternion orientation | ||
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||
================================================================================ | ||
MSG: geometry_msgs/Point | ||
# This contains the position of a point in free space | ||
float64 x | ||
float64 y | ||
float64 z | ||
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||
================================================================================ | ||
MSG: geometry_msgs/Quaternion | ||
# This represents an orientation in free space in quaternion form. | ||
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float64 x | ||
float64 y | ||
float64 z | ||
float64 w | ||
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================================================================================ | ||
MSG: geometry_msgs/Twist | ||
# This expresses velocity in free space broken into its linear and angular parts. | ||
Vector3 linear | ||
Vector3 angular | ||
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||
================================================================================ | ||
MSG: geometry_msgs/Vector3 | ||
# This represents a vector in free space. | ||
# It is only meant to represent a direction. Therefore, it does not | ||
# make sense to apply a translation to it (e.g., when applying a | ||
# generic rigid transformation to a Vector3, tf2 will only apply the | ||
# rotation). If you want your data to be translatable too, use the | ||
# geometry_msgs/Point message instead. | ||
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||
float64 x | ||
float64 y | ||
float64 z | ||
================================================================================ | ||
MSG: geometry_msgs/Wrench | ||
# This represents force in free space, separated into | ||
# its linear and angular parts. | ||
Vector3 force | ||
Vector3 torque | ||
""" | ||
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order = 0 | ||
migrated_types = [ | ||
("geometry_msgs/Pose","geometry_msgs/Pose"), | ||
("geometry_msgs/Twist","geometry_msgs/Twist"), | ||
("geometry_msgs/Wrench","geometry_msgs/Wrench"), | ||
("geometry_msgs/Vector3","geometry_msgs/Vector3"),] | ||
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valid = True | ||
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def update(self, old_msg, new_msg): | ||
#Constant 'locomotion' has changed | ||
#Constant 'ACTIVE' has changed | ||
#Constant 'SLIPPING' has changed | ||
#Constant 'UNKNOWN' has changed | ||
#Constant 'manipulation' has changed | ||
#Constant 'INACTIVE' has changed | ||
new_msg.name = old_msg.name | ||
new_msg.type = old_msg.type | ||
new_msg.status = old_msg.contact_state | ||
self.migrate(old_msg.pose, new_msg.pose) | ||
self.migrate(old_msg.velocity, new_msg.velocity) | ||
self.migrate(old_msg.wrench, new_msg.wrench) | ||
self.migrate(old_msg.surface_normal, new_msg.surface_normal) | ||
new_msg.friction_coefficient = old_msg.friction_coefficient | ||
#No field to match field contact_state from old message |
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