Skip to content

lonegamedev/blender-non-destructive-join-collection

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

20 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

What is it for?

It helps to optimize complex scenes created from a mesh tiles, by adding option to non-destructively join all meshes inside collection into the new object.

How to use it?

Right-click collection in outliner (scene panel). You should see two options, at the end of the context menu:

  • Join all meshes assigned to selected collection.
  • Join Recursive all meshes assigned to selected collection AND all meshes in descendant collections.

Resulting object will be appended at the end of collection.

Installation

Put inside %BLENDER_DIR%/2.80/scripts/addons

OR

Use install feature (Edit/Preferences/Add-ons/Install) from inside of Blender

AND

don't forget to enable the addon (via preferences mentioned above) ;-)

Requires

Blender 2.80 obviously, since this is the version that introduced collections.

Credits

bmesh combine function taken from from https://github.com/nortikin/sverchok (GPL3 license)

Models used in gif:

Cheers!