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* Improve examples * Fix UV Game * Upgrade Json.NET * Update solution file * Update headers
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4 changes: 2 additions & 2 deletions
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SpriterDotNet.Example.MonoGame.Android/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="SpriterDotNet.MonoGame.Example.Android" android:versionCode="1" android:versionName="1.0"> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="SpriterDotNet.Example.MonoGame..Android" android:versionCode="1" android:versionName="1.0"> | ||
<uses-sdk /> | ||
<application android:label="SpriterDotNet.MonoGame.Example.Android"></application> | ||
<application android:label="SpriterDotNet.Example.MonoGame.Android"></application> | ||
</manifest> |
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SpriterDotNet.Example.MonoGame.Android/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("SpriterDotNet.MonoGame.Example.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("SpriterDotNet.MonoGame.Example.Android")] | ||
[assembly: AssemblyCopyright("Copyright © 2016")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyTitle("SpriterDotNet.Example.MonoGame.Android")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: ComVisible(false)] |
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SpriterDotNet.Example.MonoGame.Android/Resources/AboutResources.txt
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SpriterDotNet.Example.MonoGame.Android/Resources/Resource.Designer.cs
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SpriterDotNet.Example.MonoGame.Android/Resources/layout/Main.axml
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SpriterDotNet.Example.MonoGame.Android/Resources/values/Strings.xml
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2 changes: 1 addition & 1 deletion
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SpriterDotNet.Example.MonoGame.DesktopGL/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
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[assembly: AssemblyTitle("SpriterDotNet.MonoGame.Example.DesktopGL")] | ||
[assembly: AssemblyTitle("SpriterDotNet.Example.MonoGame.DesktopGL")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: ComVisible(false)] |
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2 changes: 1 addition & 1 deletion
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SpriterDotNet.Example.MonoGame.WindowsDX/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
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[assembly: AssemblyTitle("SpriterDotNet.MonoGame.Example.WindowsDX")] | ||
[assembly: AssemblyTitle("SpriterDotNet.Example.MonoGame.WindowsDX")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
[assembly: ComVisible(false)] |
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