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LOOT v0.7.0

@WrinklyNinja WrinklyNinja released this · 68 commits to dev since this release

Requires Windows Vista or later, and 7-Zip to extract the archives.

Changelog

There have been many significant changes since v0.6.1, most notably:

  • A new user interface, based on Google's Material Design.
  • Sorting consistency has been fixed, along with other crash, failure and bug fixes.
  • LOOT's API is now provided in a separate archive, and has sorting and masterlist update functions added, and many bugs have been fixed.

A full changelog since v0.6.1 can be viewed in the readme here.

v0.7.0 may swap some plugins' load order positions compared to v0.6.1, due to bug fixes. Changes to load order in mid-game can lead to instability, so if you encounter issues, you can use "load after" metadata to force any affected plugins into their v0.6.1 positions.

Known Issues & Regressions
  • #342 - When using the sidebar to navigate to near the end of the plugin list, the cards of the plugins above the selected plugin's card will disappear. Selecting the plugin's sidebar entry multiple times will shrink the height of the card list until the plugin's card is positioned at the top of the list.

    Selecting a plugin further up the sidebar list will cause the missing cards to reappear, as will scrolling up the card list. No data is lost when the cards disappear.

  • #429 - LOOT may occasionally display duplicate messages.

The following features are missing in v0.7.0, but will be restored in a future release.

  • #427 - Filter states are not remembered when LOOT is quit.
  • #428 - It is no longer possible to search LOOT's user interface.

Downloads

v0.7.0 Beta 4

@WrinklyNinja WrinklyNinja released this · 137 commits to dev since this release

Requires Windows Vista or later, and 7-Zip to extract the archives.

This is a beta release, which means there will be bugs. Items still to be completed are listed here, while items completed since this beta release are listed here.

The issue tracker can give a rough guide to the changes since beta 3. Further details are found in the commit history.

A full changelog since v0.6.0 is present in the readme, which can be viewed here.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Note: v0.7 is not backwards-compatible with earlier versions of LOOT. In particular, it produces slightly different load orders, and its settings are different. Bear in mind that changing load order mid-game can lead to instability. You can backup your settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running v0.7, in case you then decide to go back to v0.6.

Downloads

v0.7.0 Beta 3

@WrinklyNinja WrinklyNinja released this · 261 commits to dev since this release

Requires Windows Vista or later, and 7-Zip to extract the archives.

This is a beta release, which means there will be bugs and a lack of polish. Items still to be completed are listed here, while items completed since this beta release are listed here.

The issue tracker can give a rough guide to the changes since beta 2. Further details are found in the commit history.

A full changelog since v0.6.0 is present in the readme, which can be viewed here.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Note: v0.7 is not backwards-compatible with v0.6. In particular, it produces slightly different load orders, and its settings are different. Bear in mind that changing load order mid-game can lead to instability. You can backup your settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running v0.7, in case you then decide to go back to v0.6.

Downloads

LOOT v0.6.1

@WrinklyNinja WrinklyNinja released this · 978 commits to master since this release

Requires Windows Vista or later. The manual install requires 7-zip, to extract the archive.

This release has been made to fix a critical security vulnerability, more information on it can be found here. An assortment of other fixes and minor changes are also included.

Changes since v0.6.0:

  • Fixed: Default Nehrim registry entry path.
  • Fixed: Messages in the wrong language being selected.
  • Fixed: LOOT windows opening off-screen if the screen area had been changed since last run.
  • Fixed: Read-only .git folders preventing repository deletion.
  • Fixed: Unnecessary plugins in cyclic dependency error messages.
  • Fixed: Bash Tag suggestions displaying incorrectly.
  • Fixed: The current game can no longer be deleted from the settings window.
  • Fixed: Plugin metadata being lost when the settings window was exited with the "OK" button, leading to possible condition evaluation issues.
  • Fixed: A blank report bug when running on systems which don't have Internet Explorer 11 installed.
  • Fixed: Reports appearing empty of all content when no global messages are to be displayed.
  • Changed: Updated Boost (1.57.0), libgit2 (0.21.3), wxWidgets (3.0.2) and libloadorder (6.0.3) dependencies. This includes a critical security vulnerability fix in libgit2.
  • Changed: The game menu is now updated when the settings window is exited with the "OK" button.
  • Changed: Updated Russian translation.
  • Changed: Updated Brazilian Portuguese translation.
  • Added: German translation.
  • Added: The Large Address Aware flag to the LOOT executable.

Downloads

v0.7.0 Beta 2

@WrinklyNinja WrinklyNinja released this · 384 commits to dev since this release

Requires Windows Vista or later, and 7-Zip to extract the archives.

This is a beta release, which means there will be bugs and a lack of polish. Items still to be completed are listed here, while items completed since this beta release are listed here.

Changes since beta 1 are summarized below:

  • Updated to libgit2 v0.21.3, which fixes a critical security vulnerability (CVE-2014-9390). More details can be found here.
  • Updated libloadorder, including a fix for timestamp load orders not getting set properly.
  • Fixed a crash during sorting if the settings dialog had previously been opened then closed with the "Accept" button.
  • Fixed the first game name in the settings dialog table replaced with "Add new row...".
  • Updated Polymer to 0.5.2.
  • Some styling changes.

A full changelog since v0.6.0 is present in the readme, which can be viewed here.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Note: v0.7 is not backwards-compatible with v0.6. In particular, it produces slightly different load orders, and its settings are different. Bear in mind that changing load order mid-game can lead to instability. You can backup your settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running v0.7, in case you then decide to go back to v0.6.

Downloads

v0.7.0 Beta 1

@WrinklyNinja WrinklyNinja released this · 398 commits to dev since this release

Requires Windows Vista or later, and 7-Zip to extract the archive.

This is a beta release, which means there will be bugs and a lack of polish. Items still to be completed are listed here, while items completed since this beta release are listed here.

Changes since alpha 4 are summarised here. A full changelog since v0.6.0 is present in the readme, which can be viewed here.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Note: v0.7 is not backwards-compatible with v0.6. In particular, it produces slightly different load orders, and its settings are different. Bear in mind that changing load order mid-game can lead to instability. You can backup your settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running v0.7, in case you then decide to go back to v0.6.

Downloads

v0.7.0 Alpha 4

@WrinklyNinja WrinklyNinja released this

Requires Windows Vista or later, and 7-Zip to extract the archive.

This is an alpha release. Expect bugs, the odd regression, and unfinished features. Notable regressions are:

  • You can no longer add or edit multiple message content strings for a metadata message through the UI. This regression is intentional.

Note: If LOOT v0.7 is launched through Mod Organiser v1.2.10, LOOT's UI will be blank. Tannin has fixed this in Mod Organizer 1.2.11, so be sure to update to that, or downgrade to 1.2.9 where the bug is not present. (#233)

Instead of a proper changelog, the issue tracker can be filtered to show various changes (minor changes/fixes may not have entries):

v0.7's settings file is not backwards-compatible with v0.6, so back up your existing settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running the alpha.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Downloads

LOOT v0.7.0 Alpha 3

@WrinklyNinja WrinklyNinja released this

Requires Windows Vista or later, and 7-Zip to extract the archive.

This is an alpha release. Expect bugs, the odd regression, and unfinished features. Notable regressions are:

  • You can no longer add or edit multiple message content strings for a metadata message through the UI. This regression is intentional.
  • UI localisation support is incomplete, and probably doesn't work. (#217)

Note: If LOOT v0.7 is launched through Mod Organiser v1.2.10, LOOT's UI will be blank. Tannin has fixed this in Mod Organizer 1.2.11, so be sure to update to that, or downgrade to 1.2.9 where the bug is not present. (#233)

A couple of not obvious UI changes are:

  • The editor has been replaced by a separate editing panel for each plugin, that can be accessed through the menu button in the top right corner of each plugin's "card". Multiple editing panels can be opened at once, and sorting, updating, changing game, editing settings and similar are all disabled while there is an editing panel open.
  • While in "edit mode", hovering over plugins in the sidebar will show their priorities, and the plugin entries there can be drag 'n' dropped into load after, requirement and incompatibility editor tables. Doing so is slightly tricky at the moment though, as sometimes you'll select the text or an image instead. The priority display and drag 'n' drop will be improved as part of the general UI improvement still to come.

Instead of a proper changelog, the issue tracker can be filtered to show various changes (minor changes/fixes may not have entries):

v0.7's settings file is not backwards-compatible with v0.6, so back up your existing settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running the alpha.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Downloads

LOOT v0.7.0 Alpha 2

@WrinklyNinja WrinklyNinja released this

Requires Windows Vista or later, and 7-Zip to extract the archive.

This is an alpha release. Expect bugs, the odd regression, and unfinished features. Notable regressions are:

  • You can no longer add or edit multiple message content strings for a metadata message through the UI. This regression is intentional.
  • UI localisation support is incomplete, and probably doesn't work. (#217)
  • If you make changes to what plugins are installed while LOOT is opened, it won't notice unless you close and re-open it.
  • There's no UI progress feedback for slow operations, so it just freezes while LOOT works.
  • If LOOT v0.7 is launched through Mod Organiser v1.2.10, LOOT's UI will be blank. A fix will be made available by Tannin in a future update to Mod Organiser. The bug is not present in MO v1.2.9. (#233)

A couple of not obvious UI changes are:

  • The editor has been replaced by a separate editing panel for each plugin, that can be accessed through the menu button in the top right corner of each plugin's "card". Multiple editing panels can be opened at once, and sorting, updating, changing game, editing settings and similar are all disabled while there is an editing panel open.
  • While in "edit mode", hovering over plugins in the sidebar will show their priorities, and the plugin entries there can be drag 'n' dropped into load after, requirement and incompatibility editor tables. Doing so is slightly tricky at the moment though, as sometimes you'll select the text or an image instead. The priority display and drag 'n' drop will be improved as part of the general UI improvement still to come.

Instead of a proper changelog, the issue tracker can be filtered to show various changes:

v0.7's settings file is not backwards-compatible with v0.6, so back up your existing settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running the alpha.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

Downloads

LOOT v0.7.0 Alpha 1

@WrinklyNinja WrinklyNinja released this

Requires Windows Vista or later, and 7-zip, to extract the archive.

This is an alpha release. That means everything is still rough, many things are unfinished or may not work for everybody, and some things have not yet been implemented. Having said that, the only bits of functionality that should be missing compared to v0.6.0 is:

  • You can no longer add or edit multiple message content strings for a metadata message through the UI. This regression is intentional.
  • UI localisation support is incomplete, and probably doesn't work.
  • If you make changes to what plugins are installed while LOOT is opened, it won't notice unless you close and re-open it.
  • There's no UI progress feedback for slow operations, so it just freezes while LOOT works.

A rough idea of what still needs to be done can be seen in the issue tracker's 0.7.0 milestone.

Feedback is appreciated, either in the form of entries in this repository's issue tracker, or posts in LOOT's latest thread.

v0.7's settings file is not backwards-compatible with v0.6, so back up your existing settings file at %LOCALAPPDATA%\LOOT\settings.yaml before running the alpha.

There have been around 23,500 lines changed since v0.6.0 so far, so I'm not going to give a blow-by-blow account of everything, just the major stuff.

  • The UI has been almost completely replaced, with only some of the report formatting surviving.
    • The UI no longer uses wxWidgets, instead it's written in HTML and rendered using the Chromium Embedded Framework.
    • It's now also single-windowed, so no more multiple frames popping up all over your screen.
    • The UI should be mostly obvious, but it's basically centered around the report now. When you open LOOT, it loads your masterlist (if you have one), and displays the report using your current load order. You can then do the usual masterlist updating and sorting, and the report updates.
    • The only thing which is probably not obvious is that the editor is not a single dialog now: instead, each plugin's "card" can be flipped to show metadata editing controls, using the menu option in the top right corner of each card. Making any non-editing changes is disabled while you have any cards in edit-mode (you can edit multiple cards at once).
    • Oh, and the "Add new row..." stuff for the tables is a double-click action. Also, hovering over plugins in the nav column while in edit mode displays their priorities, and you can drag 'n' drop them into "load after", requirement and incompatibility tables.
  • Bug fixes:
    • Because I'm no longer relying on Windows' built-in IE to display the report, there shouldn't be any more "blank report" errors!
    • The ".git" folder no longer prevents LOOT from deleting its game folders when necessary.
    • Cyclic interaction errors no longer list plugins that aren't really involved in the cycle.
    • Getting your masterlist's revision is more robust now, it should no longer erroneously complain that it's been edited (and if it does, it now gives the revision info too).
    • Probably others buried in the changes.
  • Some translations got added / updated, but they'll need to be updated again anyway...
  • Updated Boost and libgit2 libraries used.
  • LOOT now gets built with the Large Address Aware flag set.

Downloads

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