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Platformer.cbp
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Platformer.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Platformer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Platformer" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Platformer" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-I/usr/include/SDL2" />
</Compiler>
<Linker>
<Add option="-lSDL2" />
<Add option="-lGL" />
<Add option="-lfreeimage" />
<Add option="-lGLEW" />
<Add option="-lalut" />
<Add option="-lopenal" />
</Linker>
<Unit filename="Camera.cpp" />
<Unit filename="Camera.h" />
<Unit filename="Character.cpp" />
<Unit filename="Character.h" />
<Unit filename="DataReader.cpp" />
<Unit filename="DataReader.h" />
<Unit filename="Decal.h" />
<Unit filename="Entity.cpp" />
<Unit filename="Entity.h" />
<Unit filename="EntityManager.cpp" />
<Unit filename="EntityManager.h" />
<Unit filename="GameManager.cpp" />
<Unit filename="GameManager.h" />
<Unit filename="Ground.cpp" />
<Unit filename="Ground.h" />
<Unit filename="Item.h" />
<Unit filename="KeyListener.cpp" />
<Unit filename="KeyListener.h" />
<Unit filename="Map.cpp" />
<Unit filename="Map.h" />
<Unit filename="MapManager.cpp" />
<Unit filename="MapManager.h" />
<Unit filename="Matrix.cpp" />
<Unit filename="Matrix.h" />
<Unit filename="PhysicsManager.cpp" />
<Unit filename="PhysicsManager.h" />
<Unit filename="PhysicsSquare.cpp" />
<Unit filename="PhysicsSquare.h" />
<Unit filename="PlayerControl.cpp" />
<Unit filename="PlayerControl.h" />
<Unit filename="ResourceManager.cpp" />
<Unit filename="ResourceManager.h" />
<Unit filename="Shader.cpp" />
<Unit filename="Shader.h" />
<Unit filename="Sound.cpp" />
<Unit filename="Sound.h" />
<Unit filename="Texture.cpp" />
<Unit filename="Texture.h" />
<Unit filename="Vector.cpp" />
<Unit filename="Vector.h" />
<Unit filename="Window.cpp" />
<Unit filename="Window.h" />
<Unit filename="main.cpp" />
<Unit filename="res/tex_ground.xpm" />
<Extensions>
<envvars />
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>