Classic Microsoft Windows game, bulid with Java Swing.
.
│ README.md
├───doc
│ 1-ProblemAnalysis.pdf
│ 2-Design.pdf
│ 3-ErrorHandling.pdf
├───image
├───res
└───src
├───bean
│ HeroBean.java
│ MineLabel.java
├───dialog
│ AboutSweeping.java
│ HeroDialog.java
│ UserDefinedDialog.java
├───listener
│ Listener.java
│ UserDefinedListener.java
├───main
│ MainFrame.java
├───panel
│ BombjMenuBar.java
│ BombjPanel.java
│ FacejPanel.java
├───timer
│ TimerListener.java
└───tools
LayBomb.java
StaticTool.java
- test and run:
- download latest release and unzip
- double-click
minesweeper.jar
in folder with\image
- jdk:
openjdk8-redhat
- 1-ProblemAnalysis.pdf
- Analyzing the Problem
- Requirements Specification
- Prototype
- 2-Design.pdf
- Data Structures
- Algorithms
- Modular organization
- 3-ErrorHandling.pdf
- Conditionals (if-else)
- Complex conditionals (nested if-else)
- Loops
- Nested loops
- User-defined methods
- User-defined methods with parameters
- User-defined methods with return values
- Use of additional libraries. Example: Random, GUI.
- Arrays
- 2D Arrays
- User-defined objects
- User-defined objects where more than one instance of the object is created
- Input validation: handle most common mistakes in input - and react usefully.
- User-defined objects where more than one instance of the object is created
- Use of flags other than to simply determine if a loop should repeat or not.
- Use of try-catch to handle at least two checked exceptions.