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Migration guides
var project = new PBXProject();
project.ReadFromString(System.IO.File.ReadAllText(projectPath));
var manager = new ProjectCapabilityManager(projectPath, "Entitlements.entitlements", null, project.GetUnityMainTargetGuid());
- manager.AddSignInWithApple();
+ manager.AddSignInWithAppleWithCompatibility(project.GetUnityFrameworkTargetGuid());
manager.WriteToFile();
var manager = new ProjectCapabilityManager(projectPath, "Entitlements.entitlements", PBXProject.GetUnityTargetName());
- manager.AddSignInWithApple();
+ manager.AddSignInWithAppleWithCompatibility();
manager.WriteToFile();
Due to the introduction of macOS support, a namespace was changed.
- using AppleAuth.IOS.NativeMessages;
+ using AppleAuth.Native;
macOS support was added. This means if you build your game for macOS, a new MacOSAppleAuthManager.bundle
will be included in your .app
file, so you need to codesign it as well. More details about codesigning can be found in /docs/macOS_NOTES.md
Namespaces have been changed
- using AppleAuth.IOS;
- using AppleAuth.IOS.Enums;
- using AppleAuth.IOS.Extensions;
- using AppleAuth.IOS.Interfaces;
+ using AppleAuth;
+ using AppleAuth.Enums;
+ using AppleAuth.Extensions;
+ using AppleAuth.Interfaces;
There is no need anymore for an OnDemandMessageHandlerScheduler
- private OnDemandMessageHandlerScheduler scheduler;
Since it´s no longer required, the AppleAuthManager
constructor only requires the deserializer
- this.appleAuthManager = new AppleAuthManager(deserializer, scheduler);
+ this.appleAuthManager = new AppleAuthManager(deserializer);
Updating for callback execution is now performed directly on the manager
- this.scheduler.Update();
+ this.appleAuthManager.Update();
Finally, there is no longer a need to instantiate a Manager to check if the platform is supported, the condition has been moved to a static method instead
- if (!this.appleAuthManager.IsCurrentPlatformSupported)
+ if (!AppleAuthManager.IsCurrentPlatformSupported)
So you can check before instantiating the manager, if the platform supports it
+ if (AppleAuthManager.IsCurrentPlatformSupported)
+ {
+ this.appleAuthManager = new AppleAuthManager(deserializer);
+ }
...
+ if (this.appleAuthManager != null)
+ {
+ this.appleAuthManager.Update();
+ }
Main QuickLogn
and LoginWithAppleId
methods are obsolete. Now both require a struct with data about the login intent.
- this.QuickLogin(successCallback, errorCallback);
+ this.QuickLogin(new AppleAuthQuickLoginArgs(), successCallback, errorCallback);
- this.LoginWithAppleId(options, successCallback, errorCallback);
+ this.LoginWithAppleId(new AppleAuthLoginArgs(options), successCallback, errorCallback);