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Merge pull request #310 from lushen124/feature/0170-min-max-crit-control
[Feature #170] Critical Ranges for High Critical weapon trait
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16 changes: 15 additions & 1 deletion
16
Universal FE Randomizer/src/fedata/gba/general/WeaponEffects.java
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,19 @@ | ||
package fedata.gba.general; | ||
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import java.util.HashMap; | ||
import java.util.Map; | ||
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public enum WeaponEffects { | ||
NONE, STAT_BOOSTS, EFFECTIVENESS, UNBREAKABLE, BRAVE, REVERSE_TRIANGLE, EXTEND_RANGE, HIGH_CRITICAL, MAGIC_DAMAGE, POISON, HALF_HP, DEVIL | ||
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NONE, STAT_BOOSTS, EFFECTIVENESS, UNBREAKABLE, BRAVE, REVERSE_TRIANGLE, EXTEND_RANGE, HIGH_CRITICAL, MAGIC_DAMAGE, POISON, HALF_HP, DEVIL; | ||
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public enum InfoKeys { | ||
CRITICAL_RANGE | ||
} | ||
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public Map<InfoKeys, Object> additionalInfo; | ||
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private WeaponEffects() { | ||
additionalInfo = new HashMap<InfoKeys, Object>(); | ||
} | ||
} |
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