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Releases: lutris/wine

Lutris Wine 7.2-2

06 Jul 18:42
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New build of Lutris Wine based on Wine Staging 7.2.
It now comes only in a single variant.
The reason for this is because you can now disable fshack functionality (which allows Wine to scale games running in a non-native resolution on its own) via an environment variable "WINE_DISABLE_FULLSCREEN_HACK=1", leaving the scaling up to your monitor or GPU.
Previously, to avoid using fshack, you had to switch to a non-fshack Wine version, which we labeled as just lutris. But seeing how such variants serve no purpose anymore, they are now retired, along with fshack naming, as there is no need to distinguish 2 different variants anymore.
In the next Lutris version, this environment variable will be moved to a dedicated option.

Changes:

  • Add an option to disable fshack functionality via an environment variable "WINE_DISABLE_FULLSCREEN_HACK=1".
  • The fake FSR resolution option has been renamed from WINE_FULLSCREEN_FAKE_CURRENT_RES" to WINE_FULLSCREEN_FSR_CUSTOM_MODE`, following the naming change in GE builds.
  • Added "shared resources" patches that some games and apps requires when running through DXVK, notably Epic Games Overlay. FiveM doesn't work for some reason, however.

Big thanks to @Tk-Glitch and @GloriousEggroll for creating the base for these builds.

Lutris Wine 7.2

17 Mar 17:47
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New build of Lutris Wine based on Wine Staging 7.2.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Added support for making use of Proton EAC runtime.
  • Fixed wrong reported version.

Big thanks to @Tk-Glitch and @GloriousEggroll for creating the base for these builds.

Lutris Wine 7.1

14 Feb 05:39
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New build of Lutris Wine based on Wine Staging 7.1.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Changed source preparation system away from TKG's to a simpler one, based on @GloriousEggroll's.
  • Fixed an issue with Doom Eternal not launching in fshack version
  • Added various performance patches from @openglfreak. Let @tannisroot on Discord know if you notice improvements in any games from them.
  • Added a fix for dialogue issues in AC: Odyssey
  • Mono and Gecko are now bundled

Known issues:

Lutris Wine-GE for League of Legends 6.16-4

05 Dec 19:06
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New build of Lutris Wine based on Wine Staging 6.16, revision 4.
This version of Wine was made specifically for use with League of Legends and isn't meant to be used as your main Wine version.
Learn more about lutris-ge-lol here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Added support for child window rendering in Vulkan (this includes games that run through DXVK).

Huge thanks to @GloriousEggroll for preparing the source for this build. You can support him on Patreon: https://www.patreon.com/gloriouseggroll

Lutris Wine 6.21-6

04 Dec 20:54
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New build of Lutris Wine based on Wine Staging 6.21, revision 6.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Added a fix for multiplayer in "Watch Dogs: Legion"
  • Added stub implementations for ntdll functions needed by Fortnite.

Huge thanks to @SingleInfiniteLoop for making the patches!
Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/

Lutris Wine 6.21-5

24 Nov 17:39
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New build of Lutris Wine based on Wine Staging 6.21, revision 5.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Reverted to the older white theme (Josh theme) due to issues with Light Blue theme in some applications.

Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/

Lutris Wine 6.21-4

22 Nov 07:32
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New build of Lutris Wine based on Wine Staging 6.21, revision 4.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Updated Wine Mono to 7.0.0

Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/

Lutris Wine 6.21-3

16 Nov 00:52
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New build of Lutris Wine based on Wine Staging 6.21, revision 3.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Fixed gamma issues in some games in the Fshack variant.

Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/

Lutris Wine 6.21-2

15 Nov 11:51
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New build of Lutris Wine based on Wine Staging 6.21, revision 2.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Backported Proton's BattlEye patches.
  • Added a patch to fix rare launch crashes in Baldur's Gate 3.
  • Made Wine's Light Blue theme the default.
  • Added patches for Forza Horizon 5.
  • Updated FAudio to 21.11

BattlEye Anti-Cheat functionality requires a new option only available in the latest git master version of Lutris. No non-steam games are supported officially, but Tibia seems to be playable (long play sessions were not tested). Fortnite does not work. Use at your own risk.

Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/

Lutris Wine 6.21

13 Nov 21:11
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New build of Lutris Wine based on Wine Staging 6.21.
Comes in 2 variants, the plain version, and the fshack version, which is the default one.
Learn more about fshack here: https://github.com/lutris/docs/blob/master/WineBuilds.md

Changes:

  • Brought back Lego Island fix
  • Updated FAudio to 21.10
  • Updated Fsync to use new futex waitv patches, available in Linux 5.16 and other kernels with futex waitv support. Previous versions of Fsync are incompatible.

Huge thanks to @openglfreak for fixing bcrypt patches and the shell32 bug that caused issues with Origin and some games!

Our Wine builds couldn't have been made without @Tk-Glitch's utilities and the immense amount of work he puts into backporting stuff from Proton, workarounding various regressions and improving Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/