Rust WIP RTS Game (think of WC2 / WC3 / StarCraft / C&C / Spellforce etc.)
teaching myself Rust and OpenGL (and at some point Vulkan) besides Studies of Geoinformatics and Computer Science, more likely an offwork project than a serious one
Heavily inspired by:
- Game Engine Architecture - Jason Gregory - 2nd Edition - 2014
- Game Coding Complete - McShraffry & Graham - 4th Edition - 2012
Possible Features to learn:
- Trees (Quad, Octa, R, R*, B, B*)
- RNGs
- Vulkan in 2D/3D
- Shaders
- P2P Networking
- Scripting (Lua)
- UI (maybe HTML?!)
Input Handling Thread Rendering Thread Resource Thread Main Thread (Give them the ticks!)