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Gota.io Popsplits #332

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freaky767 opened this issue Jan 2, 2017 · 9 comments
Closed

Gota.io Popsplits #332

freaky767 opened this issue Jan 2, 2017 · 9 comments
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@freaky767
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Is it possible to make the same popsplit mechanics to gota?

@PsycoYT
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PsycoYT commented Jan 2, 2017

yeaa please make like gota.io :)

@AlexHGaming
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I'm actually saying this, but I would like this feature too.
But I'm not sure if @Megabyte918 can estimate it.

@Tyler3D
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Tyler3D commented Jan 2, 2017

@Tyler3D
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Tyler3D commented Jan 2, 2017

Then save the virus.js file than, try popsplits

@Tyler3D
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Tyler3D commented Jan 2, 2017

I've never played gota.io so, obviously Idk the numbers

@m-byte918
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@freaky767 I do not know how the popsplit mechanics work in gota.io. But do what @Tyler3D said and you should be fine

@freaky767
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oh ok.

@AlexHGaming
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AlexHGaming commented Jan 4, 2017 via email

@m-byte918
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m-byte918 commented Jan 4, 2017

@AlexHGaming You must edit the ratio to affect popsplits the way you want it.

var v = c.isMoving ? 4 : 4.5; << check if the player's cells are in boosted mode (player is being popsplitted), if so, decrease the mult to 4 (so there is a higher chance of more cells popping out). Or else it is default 4.5
var exp = (Math.random() * (v - 3.33)) + 3.33; << controls how many [big] cells popout by selecting a random value in between "v" and 3.33 using Math.random();. Decrease: more big cells popout. Increase: less big cells popout.
exp = 2;  << controls the size of the "big" cells that popout. decrease: increase the size of cells that popout. increase: decrease the size of cells that popout

Warning: Any values below 1 crashes the server when a player eats a virus!

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