forked from alshedivat/al-folio
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
4524153
commit 94aa5e5
Showing
1 changed file
with
10 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
--- | ||
layout: post | ||
date: 2021-07-21 15:59:00-0400 | ||
inline: true | ||
related_posts: false | ||
--- | ||
|
||
This is the recording of the presentation that I gave at the 2021 Game Developers Conference on ["speech synthesis applied to videogames"](https://gdcvault.com/play/1027229/Speech-Synthesis-in-the-Context). | ||
\ | ||
Generating spoken dialog lines artificially could prove to be pivotal for the future of the gaming industry. Aside from reducing production costs, it offers opportunities for new types of in-games interactions closer to real-world experiences. The goal of the talk is to present an honest snapshot of the state of the technology, discuss remaining challenges and possible present and future use cases. We demonstrate how current commercial speech synthesis solutions do not directly apply to the gaming context where voice require a high level of expressivity. We discuss present solutions to control expressivity, and how we use speech synthesis at Ubisoft. |