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CubeHags Engine! (Name inspired by http://www.youtube.com/watch?v=4aGDCE6Nrz0 ) Most of the code is not recommended for public consumption. -----Features:------ * Render Valve's source engine maps * My own crappy GUI system * Game client/server architecture ported from Quake3 * Draw Call sorting, instancing, dynamic buffers * Semi-HDR/Semi-Valve style (No HDR backbuff, but hdr input, tonemapped output + avg. luminance) * Quake/HL style CVars, Commands, Binds, Console, etc. -----Used libs:----- Lidgren Network Library http://code.google.com/p/lidgren-network/ DotNetZip http://dotnetzip.codeplex.com/ VTFLib - Valve Texture Format Library http://nemesis.thewavelength.net/index.php?c=149 -------APIs:-------- SlimDX/DirectX 9 RawInput (for ingame mouse)
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C# Renderer/Game engine using SlimDX
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