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.project | ||
logs/* | ||
logs/tmp | ||
*.log | ||
logs/* | ||
*/node-log.log | ||
/game-server/logs/* | ||
!.gitignore | ||
/web-server/logs/* | ||
!.gitignore | ||
/node_modules/* | ||
/game-server/node_modules/* | ||
/web-server/node_modules/* | ||
/shared/node_modules/* | ||
.project | ||
.settings/ | ||
**/*.svn | ||
*.svn | ||
*.sublime-project | ||
*.sublime-workspace | ||
*.swp | ||
.DS_Store | ||
.idea |
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(The MIT License) | ||
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Copyright (c) 2012 Netease, Inc. and other pomelo contributors | ||
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Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of this software and associated documentation files (the | ||
'Software'), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be | ||
included in all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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## Lordofpomelo | ||
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Lordofpomelo is a browser-based MMORPG(massively multiplayer online role-playing game). | ||
The backend is written in node.js based on [pomelo](https://github.com/NetEase/pomelo/wiki/Introduction-to-pomelo), | ||
which is a fast, scalable, distributed game server framework for node.js. The frontend uses the HTML5 Canvas to draw | ||
the map and renders the animations by colorbox, which is a client side game engine written in JavaScript based on HTML5. | ||
In this game, the client communicates via websockets with the server. | ||
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## How to install | ||
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You can install lordofpomelo with the guiding of the document | ||
[Installation guide of lordofpomelo](https://github.com/NetEase/pomelo/wiki/Installation-guide-of-lordofpomelo). | ||
This document provides details on how to install and configure lordofpomelo quickly. Also you can find solutions | ||
for some problem like port conflicts. | ||
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## How to play | ||
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Like other MMORPG, you should clone a hero with the given username. All of the heros will clone hp, mp, attack and | ||
defense etc from the hero ontology. There are three scenes in the game, where you can roam casually, kill monsters for experiences, | ||
treasures and equipments. If one monster is killed, more monsters will be cloned, which forces you to improve the hero | ||
level and get more powerful equipments. For a better understanding of the game plot, you should visit npc and | ||
communicate with it. Task system is very important, which will let you get more equipments and enjoy the game enough. | ||
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## Requirements | ||
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* [nodejs](http://nodejs.org/) | ||
* Linux or Mac os | ||
* MySQL | ||
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## Open source projects | ||
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Lordofpomelo requires the following npm libraries: | ||
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* pomelo(http://pomelo.netease.com/) | ||
* colorbox | ||
* express(http://expressjs.com/) | ||
* socket.io(http://socket.io/) | ||
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................. | ||
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#### pomelo | ||
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Pomelo is made by our team. It is a fast, scalable, distributed game server framework for node.js. It provides the basic | ||
development framework and a lot of related components, including libraries and tools. Pomelo is also suitable for realtime | ||
web application, its distributed architecture makes pomelo scales better than other realtime web framework. | ||
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####colorbox | ||
Colorbox is our team's another open source project. It is a client side game engine written in JavaScript based on HTML5 and | ||
soon to be open source. | ||
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## Viewing | ||
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* Visit the [lordofpomelo](http://nodejs.netease.com/lordofpomelo) | ||
* or you can visit [github:lordofpomelo](http://github.com/node-pomelo/lordofpomelo)to download the source and install it on your local machine. | ||
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## Screenshot | ||
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![scene three](http://pomelo.netease.com/image/demo4.png) | ||
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This is a screenshot in scene three. There are many monsters and one hero named Traxex who is killing the monster for experiences, treasures and equipments. | ||
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## License | ||
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(The MIT License) | ||
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||
Copyright (c) 2012 Netease, Inc. and other contributors | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of this software and associated documentation files (the | ||
'Software'), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be | ||
included in all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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.project | ||
*.log | ||
*/node-log.log | ||
logs/*.log | ||
!.gitignore | ||
node_modules/* | ||
.project | ||
.settings/ | ||
**/*.svn | ||
*.svn | ||
*.sublime-project | ||
*.sublime-workspace | ||
*.swp | ||
.DS_Store | ||
.idea |
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{ | ||
"predef": [ | ||
"describe", | ||
"it", | ||
"before", | ||
"after", | ||
"window", | ||
"__resources__" | ||
], | ||
"es5": true, | ||
"node": true, | ||
"eqeqeq": true, | ||
"undef": true, | ||
"curly": true, | ||
"bitwise": true, | ||
"immed": false, | ||
"newcap": true, | ||
"nonew": true, | ||
"white": false, | ||
"smarttabs": true | ||
} |
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var pomelo = require('pomelo'); | ||
var world = require('./app/domain/world'); | ||
var area = require('./app/domain/area/area'); | ||
var dataApi = require('./app/util/dataApi'); | ||
var routeUtil = require('./app/util/routeUtil'); | ||
var playerFilter = require('./app/servers/area/filter/playerFilter'); | ||
var ChatService = require('./app/services/chatService'); | ||
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/** | ||
* Init app for client | ||
*/ | ||
var app = pomelo.createApp(); | ||
app.set('name', 'lord of pomelo'); | ||
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// Configure for production enviroment | ||
app.configure('production', function() { | ||
// enable the system monitor modules | ||
app.enable('systemMonitor'); | ||
}); | ||
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// configure for global | ||
app.configure('production|development', function() { | ||
var sceneInfo = require('./app/modules/sceneInfo'); | ||
var onlineUser = require('./app/modules/onlineUser'); | ||
if(typeof app.registerAdmin === 'function'){ | ||
app.registerAdmin(sceneInfo, {app: app}); | ||
app.registerAdmin(onlineUser, {app: app}); | ||
} | ||
//Set areasIdMap, a map from area id to serverId. | ||
if (app.serverType !== 'master') { | ||
var areas = app.get('servers').area; | ||
var areaIdMap = {}; | ||
for(var id in areas){ | ||
areaIdMap[areas[id].area] = areas[id].id; | ||
} | ||
app.set('areaIdMap', areaIdMap); | ||
} | ||
// proxy configures | ||
app.set('proxyConfig', { | ||
cacheMsg: true, | ||
interval: 30, | ||
lazyConnection: true, | ||
enableRpcLog: true | ||
}); | ||
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// remote configures | ||
app.set('remoteConfig', { | ||
cacheMsg: true, | ||
interval: 30 | ||
}); | ||
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// route configures | ||
app.route('area', routeUtil.area); | ||
app.route('connector', routeUtil.connector); | ||
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app.loadConfig('mysql', app.getBase() + '/../shared/config/mysql.json'); | ||
app.filter(pomelo.timeout()); | ||
}); | ||
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// Configure for auth server | ||
app.configure('production|development', 'auth', function() { | ||
// load session congfigures | ||
app.set('session', require('./config/session.json')); | ||
}); | ||
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// Configure for area server | ||
app.configure('production|development', 'area', function(){ | ||
app.filter(pomelo.filters.serial()); | ||
app.before(playerFilter()); | ||
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var areaId = app.get('curServer').area; | ||
if(!areaId || areaId < 0) { | ||
throw new Error('load area config failed'); | ||
} | ||
world.init(dataApi.area.all()); | ||
area.init(dataApi.area.findById(areaId)); | ||
}); | ||
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// Configure database | ||
app.configure('production|development', 'area|auth|connector|master', function() { | ||
var dbclient = require('./app/dao/mysql/mysql').init(app); | ||
app.set('dbclient', dbclient); | ||
app.load(pomelo.sync, {path:__dirname + '/app/dao/mapping', dbclient: dbclient}); | ||
}); | ||
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// Configure for chat server | ||
app.configure('production|development', 'chat', function() { | ||
app.set('chatService', new ChatService(app)); | ||
}); | ||
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//start | ||
app.start(); | ||
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// Uncaught exception handler | ||
process.on('uncaughtException', function(err) { | ||
console.error(' Caught exception: ' + err.stack); | ||
}); |
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var bt = require('pomelo-bt'); | ||
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var Action = function(opts) { | ||
this.blackboard = opts.blackboard; | ||
}; | ||
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module.exports = Action; | ||
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var pro = Action.prototype; | ||
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/** | ||
* Find the near by player and hates the player. | ||
* | ||
* @return {Number} bt.RES_SUCCESS if find a player and hates him; | ||
* bt.RES_FAIL if no player nearby. | ||
*/ | ||
pro.doAction = function() { | ||
var character = this.blackboard.curCharacter; | ||
if(character.target || character.haters.length) { | ||
//have a target already | ||
return bt.RES_SUCCESS; | ||
} | ||
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var area = this.blackboard.area; | ||
//TODO: remove magic range: 300 | ||
var players = area.getEntitiesByPos({x: character.x, y: character.y}, ['player'], 300); | ||
if(players && players.length) { | ||
//TODO: remove magic hate point: 5 | ||
character.increaseHateFor(players[0].enitityId, 5); | ||
return bt.RES_SUCCESS; | ||
} | ||
//TODO: implements reset logic | ||
return bt.RES_FAIL; | ||
}; | ||
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module.exports.create = function() { | ||
return Action; | ||
}; |
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