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As discovered in #10763 and #10767. There are subtle bugs with the current implementation of separate GameEvents for DAMAGED_PLAYER_BATCH and DAMAGED_PERMANENT_BATCH when an ability needs to trigger on all combat damage dealt and use the amount of damage for an effect. If a creature with trample deals damage simultaneously to permanent and player, there is no way for the engine to capture that correctly right now (unless I'm missing something).
Affected abilities:
DealsCombatDamageTriggeredAbility
DealsCombatDamageEquippedTriggeredAbility
Affected cards:
[[Sword of Hours]]
[[Aisha of Sparks and Smoke]]
The text was updated successfully, but these errors were encountered:
{2}
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Legendary Creature — Human Warrior
4/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
As discovered in #10763 and #10767. There are subtle bugs with the current implementation of separate
GameEvent
s forDAMAGED_PLAYER_BATCH
andDAMAGED_PERMANENT_BATCH
when an ability needs to trigger on all combat damage dealt and use the amount of damage for an effect. If a creature with trample deals damage simultaneously to permanent and player, there is no way for the engine to capture that correctly right now (unless I'm missing something).Affected abilities:
Affected cards:
The text was updated successfully, but these errors were encountered: