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High Alert #11179
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Damn, I thought it was just a simple typo in the new StaticFilter ( |
I think I'm going to split off another class CombatDamageByToughnessControlledEffect to handle the filter copy logic and add the ControllerIdPredicate like the old effect did, and add a warning to each about predicates being ignored. |
new CombatDamageByToughnessControlledEffect add tests fix magefree#11179
new CombatDamageByToughnessControlledEffect add tests fix #11179
"High Alert" is affecting opponents' creatures.
High Alert
{1}{W}{U}
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn’t have defender.
{2}{W}{U}: Untap target creature.
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