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Night Market Guard blocks Embraal Bruiser and Welder Automaton #2841

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CodeGorger opened this issue Feb 5, 2017 · 8 comments
Open

Night Market Guard blocks Embraal Bruiser and Welder Automaton #2841

CodeGorger opened this issue Feb 5, 2017 · 8 comments
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bug Bugs and errors

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@CodeGorger
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Hi,
though I am not 100% sure about the rules regarding this, I strongly assume it is a bug. I had a Night Market Guard and my opponent had Embraal Bruiser and Welder Automaton attacking.
I was to choose block, what I did was:

  1. click Embraal Bruiser
  2. click Embraal Bruiser
  3. click Welder Automaton
  4. click Embraal Bruiser
  5. done
    Everything died, the arrow to Embraal Bruiser wasn't visible though.
@drmDev
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drmDev commented Mar 7, 2017

With Night Market Guard, you clicked the Bruiser to block it, then unclicked it to remove the block, then clicked Automaton, and then re-clicked the Bruiser to say you do want to block it?

Is the reported bug about the arrow not being visible for the block anymore, or the result of the combat? Do you have a game log of what happened?

@CodeGorger
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Embraal Bruiser has menace, I should have not been able to block him, I think that was the point. If the log gets saved I should have access to it. I will check for it later.

@CodeGorger
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It was not about the arrows (though this would also be a visual bug).

@drmDev drmDev added the bug Bugs and errors label Mar 7, 2017
@drmDev drmDev self-assigned this Mar 7, 2017
@drmDev
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drmDev commented Mar 7, 2017

I'll write up some tests and test in game later as well.

@CodeGorger
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@CodeGorger
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It starts at line 135:
16:21: Embraal
Bruiser
[4d9] can't be blocked except by 2
or more creatures. Blockers discarded.
and later at line 162 it ends:
16:21: Embraal
Bruiser
[4d9] died
16:21: Night
Market Guard
[59a] died
16:21: Welder
Automaton
[061] died

@drmDev
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drmDev commented Mar 7, 2017

Thanks for the log! I'll dig into it further to see what could be causing this

@drmDev drmDev removed their assignment Mar 17, 2017
drmDev added a commit to drmDev/mage that referenced this issue Mar 18, 2017
drmDev added a commit to drmDev/mage that referenced this issue Mar 18, 2017
drmDev added a commit that referenced this issue Mar 18, 2017
@drmDev
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drmDev commented Mar 18, 2017

I just remembered our current UT framework doesn't support blocking multiple creatures, so should have figured the UT could not duplicate the issue. Will need to test manually to resolve the issue.

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