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Feature: consumable game logs and replays #4515
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Current game log is useless. XMage show up only user friendly events, not all. XMage have two different data source:
|
Yeah I've poked around that GameState object from the debugger, I suspected that that was what I was looking for. If I recall correctly, we'd need to map the UUID references to the game's permanents, but that should be strait forward. I'm kind of a newbie Java developer, but could we get a REST interface for the server that would would expose an endpoint to get all the current games being played, and an endpoint that for a given game UUID, return a json serialized version of the GameState? And from the GameState, is it possible to know the details of each turn that was played up till that point? The entire GameState object might be overkill for this use case, just the basic information would be a great start. |
To avoid constantly hammering the xmage server, I think dumping this data to a log file, or kafka stream might be something worth considering. I'd be happy it provide that, via something like a webhook; which the xmage server could ping after each state change(like after each player interaction) with a JSON payload of the current game state. If that was in place, I could build the API to expose the data. |
We shouldn't give access to GameState while a match is in progress. You could use it to see the opponent's hand and library. |
You can't send GameState data to outside -- it's a cheat and users can't see full game data. It can be implemented by special server mode to process and save full game histories. Look at "testMode" as example.
By theory you can inject your code to Same code can be used to implement game's replay system (history of GameView objects). |
@emerald000 I was thinking about this (for a somewhat different reason). Implementing something similar to #3218 - but with extra information such as 'Player XYZ has priority' would be useful. |
The more I think about it, dumping the GameState data to a file during the resume phase would be the way to go. Then we're not exposing anything to the outside during the game. A similar hook can be added to the end game phase, which would flag that game log as ready for consumption. A separate worker process could be in charge of processing and cleaning up the finished game logs. The idea is to make this as lightweight as possible, so it doesn't effect the game servers performance. Thoughts? |
So the logs would only available for processing after the game is over? |
@jdsiddon That is correct. We'd be capturing the data as the game is in progress, but we'd defer releasing the data until after the game is finished. |
I think this would be a good idea. |
I guess to create a JSON log on the client side would be possible and useful as AI data base also as a base to automatically analyse games. It would only inlude the data that the client can see. And it wouldn't burden the server. Looking in the future and be aware that this would create a lot of work: |
JSONL is good one for streaming and storage. I like Russian Sberbank Holdem Challenge for AI last year with good docs and materials (but russian only). It's use JSON for data and streaming for poker game with AI -- game states, replays, streaming and AI. Same as XMage. You can find git repository here. JSON streaming file example: |
@LevelX2 - regarding the client side Json logs, I think that would be a viable alternative; provided that we include a hook submit the this log back to a central service upon game completion; for mass analysis. I'd be happy to provide that service and expose the data for all who are interested. We might wanna make that opt |
@JayDi85 - that is a great find, and exactly what I was thinking we could do with xmage! |
As discussed in magefree#4515 This exposes a JSON log of game interactions that can be analyzed. This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much further so they don't include redundant information in each message. Also gson supports much more advances serialization options; such as using the @expose annotation. We should probably use that, but I ran into some issues (I'm not a java developer, so still learning). TODO: These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the logs; maybe via a kafka stream. Examples of log messages are below: ``` { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_CHOOSE_PILE", "value": { "choices": { "1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_INIT", "value": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "1ecf8671-be4c-4060-a76b-af614235a5b7" } ```
As discussed in magefree#4515 This exposes a JSON log of game interactions that can be analyzed. This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much further so they don't include redundant information in each message. Also gson supports much more advances serialization options; such as using the @expose annotation. We should probably use that, but I ran into some issues (I'm not a java developer, so still learning). TODO: These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the logs; maybe via a kafka stream. Examples of log messages are below: ``` { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_CHOOSE_PILE", "value": { "choices": { "1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_INIT", "value": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "1ecf8671-be4c-4060-a76b-af614235a5b7" } ```
As discussed in magefree#4515 This exposes a JSON log of game interactions that can be analyzed. This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much further so they don't include redundant information in each message. Also gson supports much more advances serialization options; such as using the @expose annotation. We should probably use that, but I ran into some issues (I'm not a java developer, so still learning). TODO: These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the logs; maybe via a kafka stream. Examples of log messages are below: ``` { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_CHOOSE_PILE", "value": { "choices": { "1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_INIT", "value": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "1ecf8671-be4c-4060-a76b-af614235a5b7" } ```
As discussed in magefree#4515 This exposes a JSON log of game interactions that can be analyzed. This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much further so they don't include redundant information in each message. Also gson supports much more advances serialization options; such as using the @expose annotation. We should probably use that, but I ran into some issues (I'm not a java developer, so still learning). TODO: These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the logs; maybe via a kafka stream. Examples of log messages are below: ``` { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "GAME_CHOOSE_PILE", "value": { "choices": { "1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_INIT", "value": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4", "type": "GAME_SELECT", "value": { "gameView": { "priorityTime": 3000, "players": [ { "name": "computer", "life": 20, "counters": {} }, { "name": "hooptie", "life": 20, "counters": {} } ], "hand": { "425d774f-ee0c-4a9b-8516-c98f886943f0": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "425d774f-ee0c-4a9b-8516-c98f886943f0" }, "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": { "name": "Blade of the Bloodchief", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff" }, "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": { "name": "Ornithopter", "power": "0", "toughness": "2", "loyalty": "", "manaCost": [ "{0}" ], "convertedManaCost": 0, "type": 0, "paid": false, "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" }, "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": { "name": "Springleaf Drum", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{1}" ], "convertedManaCost": 1, "type": 0, "paid": false, "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64" }, "91239f4f-9003-4c48-8ca1-4c318f892489": { "name": "Cranial Plating", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "91239f4f-9003-4c48-8ca1-4c318f892489" }, "feb268d8-0535-4a9c-8915-83dd92a08c4c": { "name": "Arcbound Ravager", "power": "0", "toughness": "0", "loyalty": "", "manaCost": [ "{2}" ], "convertedManaCost": 2, "type": 0, "paid": false, "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c" } }, "canPlayInHand": [ "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806" ], "stack": {}, "combat": [], "phase": "PRECOMBAT_MAIN", "step": "PRECOMBAT_MAIN" }, "message": "Play spells and abilities.", "options": { "queryType": "SELECT" } } } { "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254", "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4", "type": "SEND_PLAYER_UUID", "value": "1ecf8671-be4c-4060-a76b-af614235a5b7" } ```
MTGA example (current open beta saved full game logs and input-output json-messages):
|
There can be a wealth of knowledge derived from the game logs. Unfortunately it's not really in a form that is easily consumable. How much effort would it take to produce a log of all the game events as JSON? Also, would it be possible to have this log at both the client and server level?
My use case is applying this to machine learning, and using the past games as kind of a training set. But I'm sure there are other uses.
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