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[BUG] Supressed ETB abilities are not trigged from Blink/Flicker effects #9839

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Zncon opened this issue Dec 28, 2022 · 3 comments
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@Zncon
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Zncon commented Dec 28, 2022

When a card with an ETB such at Cloudblazer or Wall of Omens is enchanted with an ability suppression effect from Lignify, Frogify, or Darksteel Mutation, blinking/flickering the creatures causes the enchantment to correctly drop off, but the ETB does not trigger.

Rule 400.7 should mean the creature reenters as a new instance with no connection to it's previously enchanted state.

@jeffwadsworth
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[[Cloudblazer]] [[Wall of Omens]] [[Lignify]] [[Frogify]] [[Darksteel Mutation]]

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Cloudblazer - (Gatherer) (Scryfall) (EDHREC)

{3}{W}{U}
Creature — Human Scout
2/2
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Wall of Omens - (Gatherer) (Scryfall) (EDHREC)

{1}{W}
Creature — Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.

Lignify - (Gatherer) (Scryfall) (EDHREC)

{1}{G}
Tribal Enchantment — Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Frogify - (Gatherer) (Scryfall) (EDHREC)

{1}{U}
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Darksteel Mutation - (Gatherer) (Scryfall) (EDHREC)

{1}{W}
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

@jeffwadsworth jeffwadsworth added the bug Bugs and errors label Dec 30, 2022
@xenohedron xenohedron self-assigned this Jul 10, 2023
@xenohedron
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Yeah, this fails for ExileThenReturnTargetEffect (e.g. Cloudshift) although it does pass for ExileReturnBattlefieldNextEndStepTargetEffect (e.g. Turn to Mist).

The effects from BecomesCreatureAttachedEffect that remove abilities and change subtypes don't appear to get cleaned up in time.

I thought game.getState.processAction(game) would account for that. Needs more research.

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