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Add life lost event and batch event to implement Ob Nixilis, Captive Kingpin #11974
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package mage.cards.o; | ||
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import java.util.UUID; | ||
import mage.MageInt; | ||
import mage.abilities.Ability; | ||
import mage.abilities.TriggeredAbilityImpl; | ||
import mage.abilities.effects.Effect; | ||
import mage.abilities.effects.common.ExileTopXMayPlayUntilEffect; | ||
import mage.abilities.effects.common.counter.AddCountersSourceEffect; | ||
import mage.constants.*; | ||
import mage.abilities.keyword.FlyingAbility; | ||
import mage.abilities.keyword.TrampleAbility; | ||
import mage.cards.CardImpl; | ||
import mage.cards.CardSetInfo; | ||
import mage.counters.CounterType; | ||
import mage.game.Game; | ||
import mage.game.events.*; | ||
import mage.util.CardUtil; | ||
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/** | ||
* | ||
* @author jimga150 | ||
*/ | ||
public final class ObNixilisCaptiveKingpin extends CardImpl { | ||
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public ObNixilisCaptiveKingpin(UUID ownerId, CardSetInfo setInfo) { | ||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{R}"); | ||
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this.supertype.add(SuperType.LEGENDARY); | ||
this.subtype.add(SubType.DEMON); | ||
this.power = new MageInt(4); | ||
this.toughness = new MageInt(3); | ||
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// Flying | ||
this.addAbility(FlyingAbility.getInstance()); | ||
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// Trample | ||
this.addAbility(TrampleAbility.getInstance()); | ||
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// Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. | ||
Ability ability = new ObNixilisCaptiveKingpinAbility( | ||
new AddCountersSourceEffect(CounterType.P1P1.createInstance()) | ||
); | ||
ability.addEffect(new ExileTopXMayPlayUntilEffect(1, Duration.UntilYourNextEndStep) | ||
.withTextOptions("that card", false)); | ||
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this.addAbility(ability); | ||
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} | ||
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private ObNixilisCaptiveKingpin(final ObNixilisCaptiveKingpin card) { | ||
super(card); | ||
} | ||
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@Override | ||
public ObNixilisCaptiveKingpin copy() { | ||
return new ObNixilisCaptiveKingpin(this); | ||
} | ||
} | ||
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class ObNixilisCaptiveKingpinAbility extends TriggeredAbilityImpl { | ||
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ObNixilisCaptiveKingpinAbility(Effect effect) { | ||
super(Zone.BATTLEFIELD, effect); | ||
setTriggerPhrase("Whenever one or more opponents each lose exactly 1 life, "); | ||
} | ||
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private ObNixilisCaptiveKingpinAbility(final ObNixilisCaptiveKingpinAbility ability) { | ||
super(ability); | ||
} | ||
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@Override | ||
public boolean checkEventType(GameEvent event, Game game) { | ||
return event.getType() == GameEvent.EventType.LOST_LIFE_BATCH; | ||
} | ||
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@Override | ||
public boolean checkTrigger(GameEvent event, Game game) { | ||
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LifeLostBatchEvent lifeLostBatchEvent = (LifeLostBatchEvent) event; | ||
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boolean opponentLostLife = false; | ||
boolean allis1 = true; | ||
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for (UUID targetPlayer : CardUtil.getEventTargets(lifeLostBatchEvent)){ | ||
// skip controller | ||
if (targetPlayer.equals(getControllerId())){ | ||
continue; | ||
} | ||
opponentLostLife = true; | ||
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int lifelost = lifeLostBatchEvent.getLifeLostByPlayer(targetPlayer); | ||
if (lifelost != 1){ | ||
allis1 = false; | ||
break; | ||
} | ||
} | ||
return opponentLostLife && allis1; | ||
} | ||
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@Override | ||
public ObNixilisCaptiveKingpinAbility copy() { | ||
return new ObNixilisCaptiveKingpinAbility(this); | ||
} | ||
} |
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package org.mage.test.cards.triggers.damage; | ||
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import mage.constants.PhaseStep; | ||
import mage.constants.Zone; | ||
import mage.counters.CounterType; | ||
import org.junit.Test; | ||
import org.mage.test.serverside.base.CardTestCommander4Players; | ||
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public class ObNixilisCaptiveKingpinTest extends CardTestCommander4Players { | ||
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@Test | ||
public void damageController1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerD, "Memnite"); | ||
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attack(2, playerD, "Memnite", playerA); | ||
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setStopAt(2, PhaseStep.END_TURN); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Miss setStrictChooseMode before setstop/execute. It allows to check commands order and missing commands. Must be used all the time. |
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execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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@Test | ||
public void damage1Opp1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Memnite"); | ||
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attack(1, playerA, "Memnite", playerB); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 1); | ||
} | ||
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@Test | ||
public void damage1Opp2Points() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Expedition Envoy"); | ||
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attack(1, playerA, "Expedition Envoy", playerB); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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@Test | ||
public void damage2Opp1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Memnite", 2); | ||
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attack(1, playerA, "Memnite", playerB); | ||
attack(1, playerA, "Memnite", playerC); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 1); | ||
} | ||
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@Test | ||
public void damage2Opp2Points() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Expedition Envoy", 2); | ||
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attack(1, playerA, "Expedition Envoy", playerB); | ||
attack(1, playerA, "Expedition Envoy", playerC); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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@Test | ||
public void payLife1Opp1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerB, "Arid Mesa"); | ||
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}, Pay 1 life"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 1); | ||
} | ||
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@Test | ||
public void payLife1Opp2Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 2); | ||
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// {2}, Pay 2 life: Draw a card. | ||
addCard(Zone.BATTLEFIELD, playerB, "Book of Rass"); | ||
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, Pay 2 life"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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@Test | ||
public void loseLife1Opp1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); | ||
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// {1}{B}, {T}: Target player loses 1 life. | ||
addCard(Zone.BATTLEFIELD, playerA, "Acolyte of Xathrid"); | ||
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{B}, {T}"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 1); | ||
} | ||
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@Test | ||
public void loseLife1Opp2Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); | ||
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// Target player draws two cards and loses 2 life. | ||
addCard(Zone.HAND, playerA, "Blood Pact"); | ||
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Pact"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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@Test | ||
public void loseLifeAll1Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); | ||
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// {2}{W}: Target player gains 1 life. | ||
// {2}{B}: Each player loses 1 life. | ||
addCard(Zone.BATTLEFIELD, playerA, "Orzhov Guildmage"); | ||
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{B}"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 1); | ||
} | ||
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@Test | ||
public void loseLifeAll2Point() { | ||
addCard(Zone.BATTLEFIELD, playerA, "Ob Nixilis, Captive Kingpin", 1); | ||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); | ||
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// Each player loses 2 life. You draw two cards. | ||
addCard(Zone.HAND, playerA, "Crushing Disappointment"); | ||
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crushing Disappointment"); | ||
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setStopAt(1, PhaseStep.END_TURN); | ||
execute(); | ||
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assertCounterCount("Ob Nixilis, Captive Kingpin", CounterType.P1P1, 0); | ||
} | ||
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} | ||
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package mage.game.events; | ||
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import java.util.HashSet; | ||
import java.util.Objects; | ||
import java.util.Set; | ||
import java.util.UUID; | ||
import java.util.stream.Collectors; | ||
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/** | ||
* @author jimga150 | ||
*/ | ||
public class LifeLostBatchEvent extends GameEvent implements BatchGameEvent<LifeLostEvent> { | ||
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private final Set<LifeLostEvent> events = new HashSet<>(); | ||
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public LifeLostBatchEvent(LifeLostEvent event) { | ||
super(EventType.LOST_LIFE_BATCH, null, null, null); | ||
addEvent(event); | ||
} | ||
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@Override | ||
public Set<LifeLostEvent> getEvents() { | ||
return events; | ||
} | ||
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@Override | ||
public Set<UUID> getTargets() { | ||
return events.stream() | ||
.map(GameEvent::getTargetId) | ||
.filter(Objects::nonNull) | ||
.collect(Collectors.toSet()); | ||
} | ||
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@Override | ||
public int getAmount() { | ||
return events | ||
.stream() | ||
.mapToInt(GameEvent::getAmount) | ||
.sum(); | ||
} | ||
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public int getLifeLostByPlayer(UUID playerID) { | ||
return events | ||
.stream() | ||
.filter(ev -> ev.getTargetId().equals(playerID)) | ||
.mapToInt(GameEvent::getAmount) | ||
.sum(); | ||
} | ||
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public boolean isLifeLostByCombatDamage() { | ||
return events.stream().anyMatch(LifeLostEvent::isCombatDamage); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can be wrong usage. Related card must use events list or use method like getLifeLoseByCombatDamage(isCombatDamage::Boolaean) > 0, not isCombatDamage. |
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} | ||
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@Override | ||
@Deprecated // events can store a diff value, so search it from events list instead | ||
public UUID getTargetId() { | ||
throw new IllegalStateException("Wrong code usage. Must search value from a getEvents list or use CardUtil.getEventTargets(event)"); | ||
} | ||
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@Override | ||
@Deprecated // events can store a diff value, so search it from events list instead | ||
public UUID getSourceId() { | ||
throw new IllegalStateException("Wrong code usage. Must search value from a getEvents list."); | ||
} | ||
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public void addEvent(LifeLostEvent event) { | ||
this.events.add(event); | ||
} | ||
} |
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Looks like a details list from your comment about possible use cases can be useful here (just copy as comment).