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Refactor batch events #11995
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Refactor batch events #11995
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f460b18
create new abstract class for batch event framework
xenohedron 4817214
adjust CardUtil.getEventTargets to support new framework
xenohedron 07bc233
update TappedBatchEvent to new framework
xenohedron c9c1dde
update UntappedBatchEvent to new framework
xenohedron 6292d2e
slight cleanup
xenohedron 287722c
update LifeLostBatchEvent to new framework
xenohedron b135456
update ZoneChangeBatchEvent to new framework
xenohedron 4cd801e
complete refactor by moving damage events to new framework
xenohedron c44c808
clean up some nonsense code in star wars card
xenohedron b5df6fc
fix watcher checking id before event type
xenohedron e41deb0
fix wrong id usage
xenohedron 7098465
Merge branch 'master' into batchevent
xenohedron 9879ccb
fix missed wrong id usage
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It's hard to find such replacements from
playerId
totargetId
due multi-classes inheritance. If you manually checked and replaced all related usages then all fine. If you fix it by failed tests then it's bad.Fast usages search showing a missing fix like:
DAMAGED_BATCH_FOR_ONE_PLAYER
->OneOrMoreDealDamageTriggeredAbility
->DealCombatDamageControlledTriggeredAbility
->FelineSovereignTriggeredAbility
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good find, I thought I got them all manually but apparently missed that one. multi inheritance certainly complicates that, fortunately since this batch event was recently introduced and not used that many places, it wasn't too bad