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Parry haste
magey edited this page Jun 1, 2019
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Initial analysis of all the data we have shows this behavior for NPC parry (the blue line is time remaining on swing, the orange line is the haste):
Player parry seems to follow the same rules (we don't have nearly as many data points though so it's noisier):
In summary:
If time remaining > 60%, reduce by 40% of speed
If time remaining < 20%, no reduction
Otherwise, reduce by (time remaining - 20%)