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Sample Android Plugin for Unity to use Wi-Fi Direct Service Discovery. This project is an Android app harness written in Java and the plugin is an Android Activity contained in a Java Module.

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WiFi Direct Service Discovery Sample Unity Plug-in

Sample Android Plug-in for Unity to use WiFi Direct Service Discovery.

This project is an Android app harness and the plug-in code written in Java is an Android Activity contained in a Java Module.

Plug-in provides functionality to:

  • Connect Android devices using WiFi Direct P2P services
  • Communicate between connected devices over sockets with string-based messaging

Getting started

This Android Unity plug-in includes all of the Android WiFi Direct sample Java code used to create the plug-in that you are welcome to use as a starting point to create even more robust WiFi Direct plug-ins or projects of your own.

However, it is not necessary to modify or even build this code if your only interest is to use this sample plug-in as is in your own unity project. This repository contains a build of the WiFiDirectSDActivity-debug.AAR file located in the project folder

\WiFiDirectSDActivity\build\outputs\aar

that you can include in your Unity project and begin using right away.
(See below for details on how to include in your Unity project, and for this Unity plug-in's APIs)

For those that are interested in working with the plug-in code, after cloning this respository to your local machine, open the project folder in Android Studio or the Android code editor of your choosing.

The WiFiDirectSDActivity module contains the source code for a basic Unity Plug-in with peer-to-peer support leveraging Android's flavor of WiFi Direct Service Discovery and a simple implementation of Java Sockets.

Within Android Studio, build the ARR file by first selecting the module in the Project pane, and then selecting the Make Module 'WiFiDirectPluginHarness.WiFiDirectSDActivity' from the Build menu. The ARR file will get generated in the output folder mentioned above.

đź“ťNOTE: Once the ARR file has been added into a Unity project, it is advised to close the Unity project, copy over any new build of the ARR file after each modify/rebuild of the plug-in in Android Studio, and then reopen the Unity project in order to see and test any changes.

The code modules in this plug-in

The code in this plug-in has been organized into five code modules:

  • WDPluginActivity.java

    • Contains the majority of the plug-in logic and overrides the needed Activity events
  • WiFiDirectBroadcastReceiver.java

    • Overrides the needed BroadcastReceiver events to handle the relevant WiFi P2P Intents
  • ServerClass.java

    • Socket Server class that also manages a multi-threaded array of ClientHandler objects when the current device is a WiFi Direct Host managing one or more connected WiFi Direct peer devices
  • ClientHandler.java

    • ClientHandler that handles socket communication to a peer from the socket server
  • ClientClass.java

    • Client class that handles socket communication to the socket server when the current device is a WiFi Direct peer connected to a WiFi Direct Host

Android's WiFi Direct Service Discovery Overview

Unfortunately, clear documentation on how the Android WiFi Direct Service Discovery APIs work is hard to find.

The following interpretation is based on the research and experimention conducted while creating this sample, however, it should not be considered an authoritative source for how WiFi Direct Service Discovery is implemented in the Android or AOSP operating system.


Basics Activity flow

WiFi Direct Service Discovery involves one device registering and then broadcasting a service that other devices within range can then discover and connect to.

The plug-in is basically an Android Activity that uses the following activitiy lifecycle events in the following way:

onCreate

  • add WiFi Direct P2P intent-filters to listen for WiFi Direct related broadcasts
  • initialize P2P services
    • check device & hardware capabilities
    • create P2P manager and primary objects
    • warm up services
    • standardize name of device
  • request needed permissions

onResume

  • register broadcast receiver

onPause

  • unregister broadcast receiver

onDestroy

  • close any open connections with other devices
    • update connection status

The Unity application consuming the plug-in can also initiate the following WiFi Direct actions:

StartHosting

  • instantiate and start service

StartDiscovering

  • initiate service discovery
  • listen for service broadcasts

ConnectToService

  • device doing the discovery can initiate a connection to a discovered service host

StopHosting

  • clear local services

StopDiscovering

  • clear service discovery requests

Other code logic that plays an important role

BroadcastReceiver

  • handles incomming notifications of
    • device changed
    • connection changed
    • peers changed
    • state changed

ConnectionInfoLister

  • listens for connection update details

Sockets based messages

This plug-in includes a simple version of string-based messaging between peers using Java Sockets.

The WiFi Direct Service Discovery host device in the shared experience runs a socket server and manages a multi-threaded array of client handlers to deal with each peer.

Peers, on the other hand, act as socket clients that connect and communicate to the host's socket server.

đź“ťNOTE: By default, the thread pool size has been set to handle 10 simultaneous client handlers which, as is, should accomodate up to 11 devices in a shared experience. However, WiFi Direct Service Discovery is capable of connecting many more P2P devices in a session if you are interested in creating a more robust threading solution to manage socket client handlers.


Using the Plug-in in a Unity project

To use this plug-in:

  • Copy the .ARR file into your Unity project under
    • Assets|Plugins|Android
  • Modify the package and activity sections of the Android Manifest file located in the same folder to include:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package= 
+"com.magicleap.samples.wifidirectsdactivity"
 mlns:tools="http://schemas.android.com/tools"&gt
  <application>

	<activity android:name=
+"com.magicleap.samples.wifidirectsdactivity.WDPluginActivity"
	 android:theme="@style/UnityThemeSelector">
	      <intent-filter>
	        <action android:name="android.intent.action.MAIN" />
	        <category android:name="android.intent.category.LAUNCHER" />
	      </intent-filter>
	      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
	    </activity>
…
  • Add a gamecomponent to your scene called "WifiDirectPluginManager" and attach a script that initializes the plug-in and then sets the Wi-Fi Direct Service Name for your application.
	    AndroidJavaClass unityClass;    
	    AndroidJavaObject unityActivity;
		 void Start()
		    {
		
		        unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		        unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
                unityActivity.Call("SetServiceName", Application.productName);
		
		    }
  • Use the "unityActivity" instance to call plug-in functions

for example:

public void StartHosting()
    {
        if (unityActivity != null)
        {
            unityActivity.Call("StartHosting");
        }
    }
  • Create public methods to handle plug-in callback

for example:

public void DisplayHostServiceFriendlyName(string serviceFriendlyName)
    {
     // code to respond to plug-in call to display host service friendly name   
    }

For a full working sample of a Unity project that implements this plug-in, please refer to our WiFi-Direct-Shared-Experience-Sample code sample project for Unity.

Plug-in APIs


Exposed by plug-in

Set Service Name

	unityActivity.Call("SetServiceName", newServiceName);

Passes: string containing the name of the Wi-Fi Direct Service to broadcast or to filter discovery for

đź“ťNOTE: By setting the service name to the application name (or any other valid unique name) your application will then have its own service to broadcast, discover, and connect to between peer devices. This simplifies the connection options for the user and makes it much more likely to connect to a compatible connection. This service name should be set at plug-in initialization and typically not changed.


Get Service Name

	string serviceName = unityActivity.Call<string>("GetServiceName");

Returns: string containing the service name being used to broadcast, or to filter discovery of Wi-Fi Direct services


Get Device Name

	string deviceName = unityActivity.Call<string>("GetDeviceName");

Returns: string containing the name of the current device


Start Hosting Service

	unityActivity.Call("StartHosting");

Stop Hosting Service

	unityActivity.Call("StopHosting");

Start Discovery available services

	unityActivity.Call("StartDiscovering");

Stop Discovery available services

	unityActivity.Call("StopDiscovering");

Connect to service

	unityActivity.Call("ConnectToService", serviceList[index]);

Passes: string containing the name of host device broadcasting discovered service


Send command to Peers

	unityActivity.Call("SendCommandToPeers", command);	

Passes: string containing the user interaction command to share with connected peer devices


Send test message to peers

	unityActivity.Call("SendMsgToPeer");

Plug-in callbacks to Unity - expects method implementations to handle:

Related to hosting service:

Display of the Host Service name/status that you are currently hosting:

	 UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayHostServiceFriendlyName", friendlyServiceName);

Passes: string containing the friendly name of the hosted WiFi Direct Service

Updated as a result of:

  • StartHosting
  • StopHosting
  • Loss of connection

Value of empty string ("") indicates lost or no connection


Displaying a list of peers connected to the active hosted service

	UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayConnectedDevices", devices);

Passes: comma-delimited string list of device names

Updated from the following plug-in routines:

  • ConnectToService
  • Peer established connection
  • Loss of connection

Related to discovery:

Displaying a list of available services that have been discovered

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayAvailableServices", services);

Passes: comma-delimited string list of recently discovered services

Updated as a result of:

  • StopDiscovering
  • A service is discovered.

Display of the Discovery status

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayDiscoveryStatus",status);

Passes: string containing the service discovery status

Updated as a result of:

  • StartDiscoverying
  • StopDiscoverying
  • ConnectToService

Value of empty string ("") indicates Discovery off


Display of the currently connected Discovered service

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayConnectedServiceFriendlyName",friendlyServiceName);

Passes: string containing the friendly name of the WiFi Direct Service this device is connected to

Updated as a result of:

  • ConnectToService
  • Loss of connection

Value of empty string ("") indicates lost or no connection


Related to messaging:

Display of incoming user or test messages to the user

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplayIncomingMsg",msg);

Passes: string containing the user message from other peer device

Updated as a result of:

  • Incomming message received

Display of incoming system information messages to the user

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","DisplaySystemMsg",msg);

Passes: string containing the system message

Updated as a result of:

  • System message received

Handle the processing of incoming shared user interaction commands

    UnityPlayer.UnitySendMessage("WifiDirectPluginManager","HandleIncommingCmd",cmd);

Passes: string containing command and its arguments

Updated as a result of:

  • Incoming shared user interaction command received

đź“ťNOTE: specific shared user interaction command names, arguements, and formating to be defined by the Unity application that consumes the plug-in.

Refer to the Magic Leap Dev Sample: WiFi-Direct-Share-Experience-Sample App for an example of one comma-delieted approach to sharing a number of common user interactions between devices.


Forums

If you have questions that are not covered here, please check the Magic Leap 2 Developer Forum: https://forum.magicleap.cloud/

Copyright

Copyright (c) (2023) Magic Leap, Inc. All Rights Reserved. Use of this file is governed by the Developer Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2