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Merge pull request icegreentee#451 from segfault-bilibili/rollup-7.3.4
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【7.3.4】修改文字描述
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segfault-bilibili committed Aug 30, 2023
2 parents 11c686f + 2de0173 commit 125e99e
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Showing 5 changed files with 8 additions and 6 deletions.
2 changes: 1 addition & 1 deletion floatUI.js
Original file line number Diff line number Diff line change
Expand Up @@ -12632,7 +12632,7 @@ function algo_init() {
"Magisk模块已创建,将在重启系统后生效,然后还需要在[开发者选项]中修改[WebView实现]设置。"
:(
"请手动重启游戏和想要执行的脚本。\n"
+"若还未生效请尝试重启系统。" //这里不想force-stop webview了
+"若出现游戏启动时崩溃,或修改未生效等问题,请尝试重启系统。" //这里不想force-stop webview了
)
)
);
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6 changes: 4 additions & 2 deletions main.js
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Expand Up @@ -430,8 +430,10 @@ ui.layout(
<text text="考虑对手人数" textColor="#000000" />
<input maxLength="3" id="mirrorsEnemyNumFactor" hint="0" text="0" textSize="14" inputType="number|none" />
</linear>
<text text="可以认为对手人数越多越难打。" textColor="#000000" />
<text text="取值范围0-100。默认为0,即不考虑对手人数。典型情况一般设为10以下。设为100时,即为直接乘上对手人数。" textColor="#000000" />
<text text="可以认为对手人数越多越难打,调高这个数值就会避开人多的队伍。" textColor="#000000" />
<text text="取值范围0-100。默认为0,即不考虑对手人数,只比较人均战力。(人均战力折合考虑了每个人的Lv等级)" textColor="#000000" />
<text text="典型情况一般设为10以下。" textColor="#000000" />
<text text="设为100时,可以近似看作直接比较总战力。(实际上折合考虑了Lv等级,所以与总战力可能略有不同)" textColor="#000000" />
</vertical>
<vertical id="MirrorsExtraSettings4" visibility="gone" padding="10 8 0 6" w="*" h="auto">
<Switch id="mirrorsWatchman" w="*" margin="0 3" checked="true" textColor="#000000" text="镜层守夜人模式" />
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2 changes: 1 addition & 1 deletion project.json
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Expand Up @@ -5,7 +5,7 @@
"build"
],
"packageName": "top.momoe.auto",
"versionName": "7.3.3",
"versionName": "7.3.4",
"versionInfo": "",
"versionCode": 1,
"icon":"./images/icon.png",
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