Skip to content

Commit

Permalink
修改文字描述
Browse files Browse the repository at this point in the history
  • Loading branch information
segfault-bilibili committed Aug 30, 2023
1 parent 11c686f commit 59661c5
Show file tree
Hide file tree
Showing 2 changed files with 5 additions and 3 deletions.
2 changes: 1 addition & 1 deletion floatUI.js
Original file line number Diff line number Diff line change
Expand Up @@ -12632,7 +12632,7 @@ function algo_init() {
"Magisk模块已创建,将在重启系统后生效,然后还需要在[开发者选项]中修改[WebView实现]设置。"
:(
"请手动重启游戏和想要执行的脚本。\n"
+"若还未生效请尝试重启系统。" //这里不想force-stop webview了
+"若出现游戏启动时崩溃,或修改未生效等问题,请尝试重启系统。" //这里不想force-stop webview了
)
)
);
Expand Down
6 changes: 4 additions & 2 deletions main.js
Original file line number Diff line number Diff line change
Expand Up @@ -430,8 +430,10 @@ ui.layout(
<text text="考虑对手人数" textColor="#000000" />
<input maxLength="3" id="mirrorsEnemyNumFactor" hint="0" text="0" textSize="14" inputType="number|none" />
</linear>
<text text="可以认为对手人数越多越难打。" textColor="#000000" />
<text text="取值范围0-100。默认为0,即不考虑对手人数。典型情况一般设为10以下。设为100时,即为直接乘上对手人数。" textColor="#000000" />
<text text="可以认为对手人数越多越难打,调高这个数值就会避开人多的队伍。" textColor="#000000" />
<text text="取值范围0-100。默认为0,即不考虑对手人数,只比较人均战力。(人均战力折合考虑了每个人的Lv等级)" textColor="#000000" />
<text text="典型情况一般设为10以下。" textColor="#000000" />
<text text="设为100时,可以近似看作直接比较总战力。(实际上折合考虑了Lv等级,所以与总战力可能略有不同)" textColor="#000000" />
</vertical>
<vertical id="MirrorsExtraSettings4" visibility="gone" padding="10 8 0 6" w="*" h="auto">
<Switch id="mirrorsWatchman" w="*" margin="0 3" checked="true" textColor="#000000" text="镜层守夜人模式" />
Expand Down

0 comments on commit 59661c5

Please sign in to comment.