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seta2.cpp
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seta2.cpp
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// license:BSD-3-Clause
// copyright-holders:Luca Elia
/***************************************************************************
-= Newer Seta Hardware =-
driver by Luca Elia (l.elia@tin.it)
CPU : TMP68301*
or ColdFire + H8/3007 + PIC12C508 (for EVA2 & EVA3 PCBs)
Video : DX-101
DX-102 x3
Sound : X1-010
or OKI M9810 (for EVA2 & EVA3 PCBs)
OSC : 50.00000MHz
32.53047MHz
* The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O,
3 timers, address decoder, wait generator, interrupt controller,
all integrated in a single chip.
-------------------------------------------------------------------------------------------
Ordered by Board Year Game By
-------------------------------------------------------------------------------------------
P-FG01-1 (also P0-113A) 1995 Guardians / Denjin Makai II Banpresto
P0-113A 1994 Mobile Suit Gundam EX Revue Banpresto
P0-121A ; 2MP1-E00 (Ss) 1996 TelePachi Fever Lion Sunsoft
P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco
P0-130B ; M-133 (Namco) 1997 Star Audition Namco
P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco
P-FG-02 1997 Reel'N Quake <unknown>
P-FG-03 ???? Endless Riches E.N.Tiger
P0-140B 2000 Funcube Namco
P0-140B 2000 Namco Stars Namco
P0-142A 1999 Puzzle De Bowling MOSS / Nihon System
P0-142A + extra parts 2000 Penguin Brothers / A-Blast Subsino
B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy
B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
B0-006B 2001-2 Funcube 2 - 5 Namco
B0-010A 2001 Wing Shooting Championship Sammy
B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
P0-145-1 2002 Trophy Hunting - Bear & Moose (test) Sammy
-------------------------------------------------------------------------------------------
TODO:
- Proper emulation of the TMP68301 CPU, in a core file.
- Proper emulation of the ColdFire CPU, in a core file.
- Flip screen / Zooming support.
- Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]
- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel.
I didn't find a better way to do it without breaking pzlbowl's title screen.
mj4simai:
- test mode doesn't work correctly, the grid is ok but when you press a key to go to the
next screen (input test) it stays up a second and then drops back into the game
myangel:
- some gfx at the end of the game (rays just before fireworks, and the border during
the wedding) have wrong colors. You can see the rays red, green and yellow because
that's how the palette is preinitialized by MAME, but the game never sets up those
palette entries. The game selects color depth "1", whose meaning is uncertain, and
color code 0 so I see no way to point to a different section of palette RAM.
- there are glitches in the bg horizontal scroll in the wedding sequence at the end of
the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
- there's a 4 pixel gap at the top of the title screen since clipping was reimplemented.
myangel2:
- before each level, the background image is shown with completely wrong colors. It
corrects itself when the level starts.
grdians:
- the map screen after the character selection needs zooming. There is a global
zoom register that should affect the background map and the level picture but
not the frontmost frame. This latter should use color 7ff (the last one) and
ignore the individual color codes in the tiles data. Note: the frontmost frame
has the shadow bit set, and has become invisible after implementing it.
penbros/ablast:
- Zooming is used briefly (between scenes, stage exit, stage introduction)
deerhunt,wschamp:
- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
in to the deer. In wschamp intro the GPS unit should zoom to the high scores.
wschampb:
- dumps of the program ROMs matched the hand written checksum for each chip, but
the boot screen reports NG for both ROMs. - Is this correct and a bug from the
original release? Is that why the next bug fix release is v1.01? IE: such a
a minor increase in the version number.
funcube series:
- Hacked to run, as they use a ColdFire CPU.
- Pay-out key causes "unknown error" after coin count reaches 0.
reelquak:
- Needs an x offset for tilemap sprites.
***************************************************************************/
#include "emu.h"
#include "includes/seta2.h"
#include "cpu/h8/h83006.h"
#include "cpu/m68000/m68000.h"
#include "machine/mcf5206e.h"
#include "machine/nvram.h"
#include "machine/ticket.h"
#include "machine/watchdog.h"
#include "diserial.h"
#include "speaker.h"
/***************************************************************************
Memory Maps - Main CPU
***************************************************************************/
void seta2_state::machine_start()
{
if (memregion( "x1snd" ) != nullptr)
{
uint32_t const max = memregion( "x1snd" )->bytes() / 0x20000;
for (int i = 0; i < 8; i++)
{
if (m_x1_bank[i] != nullptr)
{
uint32_t ind = 0;
while (ind < 256)
{
m_x1_bank[i]->configure_entries(ind, max, memregion( "x1snd" )->base(), 0x20000); // TODO : Mirrored?
ind += max;
}
}
}
}
m_leds.resolve();
m_lamps.resolve();
}
WRITE8_MEMBER(seta2_state::sound_bank_w)
{
m_x1_bank[offset & 7]->set_entry(data);
}
void seta2_state::x1_map(address_map &map)
{
map(0x00000, 0x1ffff).bankr("x1_bank_1");
map(0x20000, 0x3ffff).bankr("x1_bank_2");
map(0x40000, 0x5ffff).bankr("x1_bank_3");
map(0x60000, 0x7ffff).bankr("x1_bank_4");
map(0x80000, 0x9ffff).bankr("x1_bank_5");
map(0xa0000, 0xbffff).bankr("x1_bank_6");
map(0xc0000, 0xdffff).bankr("x1_bank_7");
map(0xe0000, 0xfffff).bankr("x1_bank_8");
}
/***************************************************************************
Guardians
***************************************************************************/
WRITE8_MEMBER(seta2_state::grdians_lockout_w)
{
// initially 0, then either $25 (coin 1) or $2a (coin 2)
machine().bookkeeping().coin_counter_w(0,data & 0x01); // or 0x04
machine().bookkeeping().coin_counter_w(1,data & 0x02); // or 0x08
// popmessage("%04X", data & 0xff);
}
void seta2_state::grdians_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x304000, 0x30ffff).ram(); // ? seems tile data
map(0x600000, 0x600001).portr("DSW1"); // DSW 1
map(0x600002, 0x600003).portr("DSW2"); // DSW 2
map(0x700000, 0x700001).portr("P1"); // P1
map(0x700002, 0x700003).portr("P2"); // P2
map(0x700004, 0x700005).portr("SYSTEM"); // Coins
map(0x70000c, 0x70000d).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x800001, 0x800001).w(FUNC(seta2_state::grdians_lockout_w));
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().w(FUNC(seta2_state::spriteram_w)).share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc50000, 0xc5ffff).ram(); // cleared
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
}
/***************************************************************************
Mobile Suit Gundam EX Revue
***************************************************************************/
READ16_MEMBER(seta2_state::gundamex_eeprom_r)
{
return ((m_eeprom->do_read() & 1)) << 3;
}
WRITE16_MEMBER(seta2_state::gundamex_eeprom_w)
{
m_eeprom->clk_write((data & 0x2) ? ASSERT_LINE : CLEAR_LINE);
m_eeprom->di_write(data & 0x1);
m_eeprom->cs_write((data & 0x4) ? ASSERT_LINE : CLEAR_LINE);
}
void seta2_state::gundamex_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x500000, 0x57ffff).rom(); // ROM
map(0x600000, 0x600001).portr("DSW1"); // DSW 1
map(0x600002, 0x600003).portr("DSW2"); // DSW 2
map(0x700000, 0x700001).portr("P1"); // P1
map(0x700002, 0x700003).portr("P2"); // P2
map(0x700004, 0x700005).portr("SYSTEM"); // Coins
map(0x700008, 0x700009).portr("IN0"); // P1
map(0x70000a, 0x70000b).portr("IN1"); // P2
map(0x70000c, 0x70000d).w("watchdog", FUNC(watchdog_timer_device::reset16_w));
map(0x800000, 0x800001).w(FUNC(seta2_state::grdians_lockout_w));
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc50000, 0xc5ffff).ram(); // cleared
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
}
/***************************************************************************
Wakakusamonogatari Mahjong Yonshimai
***************************************************************************/
void mj4simai_state::machine_start()
{
seta2_state::machine_start();
save_item(NAME(m_keyboard_row));
}
READ16_MEMBER(seta2_state::mj4simai_p1_r)
{
switch (m_keyboard_row)
{
case 0x01: return ioport("P1_KEY0")->read();
case 0x02: return ioport("P1_KEY1")->read();
case 0x04: return ioport("P1_KEY2")->read();
case 0x08: return ioport("P1_KEY3")->read();
case 0x10: return ioport("P1_KEY4")->read();
default: logerror("p1_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
}
}
READ16_MEMBER(seta2_state::mj4simai_p2_r)
{
switch (m_keyboard_row)
{
case 0x01: return ioport("P2_KEY0")->read();
case 0x02: return ioport("P2_KEY1")->read();
case 0x04: return ioport("P2_KEY2")->read();
case 0x08: return ioport("P2_KEY3")->read();
case 0x10: return ioport("P2_KEY4")->read();
default: logerror("p2_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
}
}
void seta2_state::mj4simai_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x600000, 0x600001).r(FUNC(seta2_state::mj4simai_p1_r)); // P1
map(0x600002, 0x600003).r(FUNC(seta2_state::mj4simai_p2_r)); // P2
map(0x600005, 0x600005).lw8("keyboard_row_w", [this](u8 data){ m_keyboard_row = data; } ); // select keyboard row to read
map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x600100, 0x600101).portr("SYSTEM"); //
map(0x600200, 0x600201).nopw(); // Leds? Coins?
map(0x600300, 0x600301).portr("DSW1"); // DSW 1
map(0x600302, 0x600303).portr("DSW2"); // DSW 2
map(0x600300, 0x60030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
Kosodate Quiz My Angel
***************************************************************************/
void seta2_state::myangel_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x700000, 0x700001).portr("P1"); // P1
map(0x700002, 0x700003).portr("P2"); // P2
map(0x700004, 0x700005).portr("SYSTEM"); // Coins
map(0x700006, 0x700007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x700200, 0x700201).nopw(); // Leds? Coins?
map(0x700300, 0x700301).portr("DSW1"); // DSW 1
map(0x700302, 0x700303).portr("DSW2"); // DSW 2
map(0x700310, 0x70031f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
Kosodate Quiz My Angel 2
***************************************************************************/
void seta2_state::myangel2_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x600000, 0x600001).portr("P1"); // P1
map(0x600002, 0x600003).portr("P2"); // P2
map(0x600004, 0x600005).portr("SYSTEM"); // Coins
map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x600200, 0x600201).nopw(); // Leds? Coins?
map(0x600300, 0x600301).portr("DSW1"); // DSW 1
map(0x600302, 0x600303).portr("DSW2"); // DSW 2
map(0x600300, 0x60030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xd00000, 0xd3ffff).ram().share("spriteram"); // Sprites
map(0xd40000, 0xd4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xd60000, 0xd6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
Puzzle De Bowling
***************************************************************************/
/* The game checks for a specific value read from the ROM region.
The offset to use is stored in RAM at address 0x20BA16 */
READ16_MEMBER(seta2_state::pzlbowl_protection_r)
{
uint32_t address = (space.read_word(0x20ba16) << 16) | space.read_word(0x20ba18);
return memregion("maincpu")->base()[address - 2];
}
READ8_MEMBER(seta2_state::pzlbowl_coins_r)
{
return ioport("SYSTEM")->read() | (machine().rand() & 0x80 );
}
WRITE8_MEMBER(seta2_state::pzlbowl_coin_counter_w)
{
machine().bookkeeping().coin_counter_w(0,data & 0x10);
machine().bookkeeping().coin_counter_w(1,data & 0x20);
}
void seta2_state::pzlbowl_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x400300, 0x400301).portr("DSW1"); // DSW 1
map(0x400302, 0x400303).portr("DSW2"); // DSW 2
map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0x500000, 0x500001).portr("P1"); // P1
map(0x500002, 0x500003).portr("P2"); // P2
map(0x500005, 0x500005).rw(FUNC(seta2_state::pzlbowl_coins_r), FUNC(seta2_state::pzlbowl_coin_counter_w)); // Coins + Protection?
map(0x500006, 0x500007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x700000, 0x700001).r(FUNC(seta2_state::pzlbowl_protection_r)); // Protection
map(0x800000, 0x83ffff).ram().share("spriteram"); // Sprites
map(0x840000, 0x84ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x860000, 0x86003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
}
/***************************************************************************
Penguin Bros
***************************************************************************/
void seta2_state::penbros_base_map(address_map &map)
{
map(0x000000, 0x0fffff).rom();
map(0x200000, 0x20ffff).ram();
map(0x210000, 0x21ffff).ram(); // zeroed at startup, then never written again on originals, used on the bootleg
map(0x220000, 0x22ffff).ram(); // zeroed at startup, then never written again
map(0x230000, 0x23ffff).ram(); // zeroed at startup, then never written again on originals, used on the bootleg
map(0x600000, 0x600001).portr("P1");
map(0x600002, 0x600003).portr("P2");
map(0x600004, 0x600005).portr("SYSTEM");
map(0x600005, 0x600005).w(FUNC(seta2_state::pzlbowl_coin_counter_w));
map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0xa00000, 0xa03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w));
map(0xb00000, 0xb3ffff).ram().share("spriteram");
map(0xb40000, 0xb4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
}
void seta2_state::penbros_map(address_map &map)
{
penbros_base_map(map);
map(0x300000, 0x30ffff).ram();
map(0x500300, 0x500301).portr("DSW1");
map(0x500302, 0x500303).portr("DSW2");
map(0x500300, 0x50030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff);
map(0xb60000, 0xb6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs");
}
void seta2_state::ablastb_map(address_map &map)
{
penbros_base_map(map);
map(0x508300, 0x508301).portr("DSW1");
map(0x508302, 0x508303).portr("DSW2");
// TODO: Is there samples banking like in the original?
}
/***************************************************************************
Reel'N Quake
***************************************************************************/
WRITE16_MEMBER(seta2_state::reelquak_leds_w)
{
if (ACCESSING_BITS_0_7)
{
// bit 0 - start
// bit 1 - small
// bit 2 - bet
// bit 3 - big
// bit 4 - double up
// bit 5 - collect
// bit 6 - bet cancel
for (int i = 0; i <= 6; i++)
m_leds[i] = BIT(data, i);
}
if (ACCESSING_BITS_8_15)
{
m_dispenser->motor_w(BIT(data, 8)); // ticket dispenser
}
// popmessage("LED %04X", data);
}
WRITE8_MEMBER(seta2_state::reelquak_coin_w)
{
machine().bookkeeping().coin_counter_w(0, data & 0x01); // coin in
machine().bookkeeping().coin_counter_w(1, data & 0x02); // coin in
machine().bookkeeping().coin_counter_w(2, data & 0x04); // pay out
machine().bookkeeping().coin_counter_w(3, data & 0x08); // key in
// data & 0x10); // Sound IRQ Ack.? 1->0
// data & 0x20); // Vblank IRQ.? 1
// popmessage("COIN %04X", data & 0xff);
}
void seta2_state::reelquak_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x300000, 0x303fff).ram().share("nvram"); // NVRAM (Battery Backed)
map(0x400000, 0x400001).portr("P1"); // P1
map(0x400002, 0x400003).portr("TICKET"); // Tickets
map(0x400004, 0x400005).portr("SYSTEM"); // Coins
map(0x400006, 0x400007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0x400201, 0x400201).w(FUNC(seta2_state::reelquak_coin_w)); // Coin Counters / IRQ Ack
map(0x400300, 0x400301).portr("DSW1"); // DSW 1
map(0x400302, 0x400303).portr("DSW2"); // DSW 2
map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
Namco Stars
***************************************************************************/
// To be done:
void seta2_state::namcostr_map(address_map &map)
{
map(0x000000, 0x07ffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
Sammy Outdoor Shooting
***************************************************************************/
WRITE8_MEMBER(seta2_state::samshoot_coin_w)
{
machine().bookkeeping().coin_counter_w(0, data & 0x10);
machine().bookkeeping().coin_counter_w(1, data & 0x20);
// Are these connected? They are set in I/O test
machine().bookkeeping().coin_lockout_w(0,~data & 0x40);
machine().bookkeeping().coin_lockout_w(1,~data & 0x80);
// popmessage("%04x",data);
}
void seta2_state::samshoot_map(address_map &map)
{
map(0x000000, 0x1fffff).rom();
map(0x200000, 0x20ffff).ram();
map(0x300000, 0x30ffff).ram().share("nvram");
map(0x400000, 0x400001).portr("DSW1"); // DSW 1
map(0x400002, 0x400003).portr("BUTTONS"); // Buttons
map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
map(0x500000, 0x500001).portr("GUN1"); // P1
map(0x580000, 0x580001).portr("GUN2"); // P2
map(0x700000, 0x700001).portr("TRIGGER"); // Trigger
map(0x700002, 0x700003).portr("PUMP"); // Pump
map(0x700004, 0x700005).portr("COIN"); // Coins
map(0x700005, 0x700005).w(FUNC(seta2_state::samshoot_coin_w)); // Coins
map(0x700006, 0x700007).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // Watchdog?
map(0x800000, 0x83ffff).ram().share("spriteram"); // Sprites
map(0x840000, 0x84ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x860000, 0x86003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
}
/***************************************************************************
Star Audition
***************************************************************************/
// Outputs
void staraudi_state::staraudi_debug_outputs()
{
// popmessage("L1: %04X L2: %04X CAM: %04X", m_lamps1, m_lamps2, m_cam);
}
WRITE8_MEMBER(staraudi_state::lamps1_w)
{
COMBINE_DATA(&m_lamps1);
m_leds[0] = BIT(data, 0); // Lamp 1 |
m_leds[1] = BIT(data, 1); // Lamp 2 |- Camera Lamps
m_leds[2] = BIT(data, 2); // Lamp 3 |
// data & 0x08 ); // Degauss
staraudi_debug_outputs();
}
WRITE8_MEMBER(staraudi_state::lamps2_w)
{
COMBINE_DATA(&m_lamps2);
// data & 0x20 ); // ? Always On
m_leds[3] = BIT(data, 6); // 2P Switch Lamp
m_leds[4] = BIT(data, 7); // 1P Switch Lamp
staraudi_debug_outputs();
}
WRITE8_MEMBER(staraudi_state::camera_w)
{
COMBINE_DATA(&m_cam);
// data & 0x01 ); // ? Always On
// data & 0x02 ); // ? Print Test
// data & 0x08 ); // Camera On (Test Mode)
// data & 0x20 ); // ?
staraudi_debug_outputs();
}
// Tile RAM
#define TILE0 (0x7c000)
#define TILERAM(offset) ((uint16_t*)(memregion("sprites")->base() + TILE0 * 8*8 + (offset * 2 / 0x20000) * 2 + ((offset * 2) % 0x20000) / 2 * 8))
READ16_MEMBER(staraudi_state::tileram_r)
{
return *TILERAM(offset);
}
WRITE16_MEMBER(staraudi_state::tileram_w)
{
COMBINE_DATA(TILERAM(offset));
int tile = TILE0 + ((offset * 2) % 0x20000) / (8*2);
for (int i = 0; m_gfxdecode->gfx(i); ++i)
m_gfxdecode->gfx(i)->mark_dirty(tile);
}
void staraudi_state::staraudi_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x200000, 0x23ffff).ram(); // RAM
map(0x400000, 0x45ffff).rw(FUNC(staraudi_state::tileram_r), FUNC(staraudi_state::tileram_w)).share("tileram"); // Tile RAM
// map(0x500000, 0x53ffff).ram(); // Camera RAM (r8g8)
// map(0x540000, 0x57ffff).ram(); // Camera RAM (00b8)
map(0x500000, 0x57ffff).ram().share("rgbram");
map(0x600001, 0x600001).w(FUNC(staraudi_state::camera_w)); // Camera Outputs
map(0x700000, 0x700001).portr("P1"); // P1
map(0x700002, 0x700003).portr("P2"); // P2
map(0x700004, 0x700005).portr("SYSTEM"); // Coins
map(0x700006, 0x700007).rw("watchdog", FUNC(watchdog_timer_device::reset16_r), FUNC(watchdog_timer_device::reset16_w));
map(0x700101, 0x700101).w(FUNC(staraudi_state::lamps1_w)); // Lamps 1
map(0x700180, 0x70018f).rw(m_rtc, FUNC(upd4992_device::read), FUNC(upd4992_device::write)).umask16(0x00ff);
map(0x700201, 0x700201).w(FUNC(staraudi_state::lamps2_w)); // Lamps 2
map(0x700300, 0x700301).portr("DSW1"); // DSW 1
map(0x700302, 0x700303).portr("DSW2"); // DSW 2
map(0x700300, 0x70030f).w(FUNC(staraudi_state::sound_bank_w)); // Samples Banks
map(0x800000, 0x9fffff).rw(m_flash, FUNC(intelfsh16_device::read), FUNC(intelfsh16_device::write));
map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xc50000, 0xc5ffff).ram(); // cleared
map(0xc60000, 0xc6003f).ram().w(FUNC(staraudi_state::vregs_w)).share("vregs"); // Video Registers
}
/***************************************************************************
TelePachi Fever Lion
***************************************************************************/
WRITE8_MEMBER(seta2_state::telpacfl_lamp1_w)
{
for (int i = 0; i <= 7; i++)
m_lamps[i] = BIT(data, i);
// popmessage("LAMP1 %04X", data);
}
WRITE8_MEMBER(seta2_state::telpacfl_lamp2_w)
{
m_lamps[8] = BIT(data, 0); // on/off lamp (throughout)
m_lamps[9] = BIT(data, 1); // bet lamp
m_lamps[10] = BIT(data, 2); // payout lamp
m_dispenser->motor_w( data & 0x08 ); // coin out motor
machine().bookkeeping().coin_counter_w(0, data & 0x10); // coin out counter
// data & 0x20 ); // on credit increase
// popmessage("LAMP2 %04X", data);
}
WRITE8_MEMBER(seta2_state::telpacfl_lockout_w)
{
machine().bookkeeping().coin_counter_w(1, data & 0x02); // 100yen in
machine().bookkeeping().coin_lockout_w(0, ~data & 0x04); // coin blocker
machine().bookkeeping().coin_lockout_w(1, ~data & 0x08); // 100yen blocker
// bits 0x30 ?
// popmessage("LOCK %04X", data);
}
void seta2_state::telpacfl_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x200000, 0x20ffff).ram(); // RAM
map(0x300000, 0x303fff).ram().share("nvram"); // NVRAM (Battery Backed)
map(0x600000, 0x600001).portr("DSW1"); // DSW 1
map(0x600002, 0x600003).portr("DSW2"); // DSW 2
map(0x700000, 0x700001).portr("COIN"); // Coin
map(0x700002, 0x700003).portr("P1"); // P1 + Dispenser
map(0x700004, 0x700005).portr("SERVICE"); // Service
map(0x700006, 0x700007).portr("UNKNOWN"); // (unused?)
map(0x700009, 0x700009).w(FUNC(seta2_state::telpacfl_lamp1_w)); // Lamps
map(0x70000d, 0x70000d).w(FUNC(seta2_state::telpacfl_lamp2_w)); // ""
map(0x800001, 0x800001).w(FUNC(seta2_state::telpacfl_lockout_w)); // Coin Blockers
map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
map(0xb00000, 0xb3ffff).ram().share("spriteram"); // Sprites
map(0xb40000, 0xb4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0xb60000, 0xb6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
map(0xd00006, 0xd00007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
// map(0xe00000, 0xe00001).w(FUNC(seta2_state::));
map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
}
/***************************************************************************
Funcube series
***************************************************************************/
// Touchscreen
class funcube_touchscreen_device : public device_t,
public device_serial_interface
{
public:
funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
virtual ioport_constructor device_input_ports() const override;
auto tx_cb() { return m_tx_cb.bind(); }
protected:
virtual void device_start() override;
virtual void device_reset() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
virtual void tra_complete() override;
virtual void tra_callback() override;
private:
devcb_write_line m_tx_cb;
required_ioport m_x;
required_ioport m_y;
required_ioport m_btn;
uint8_t m_button_state;
int m_serial_pos;
uint8_t m_serial[4];
};
DEFINE_DEVICE_TYPE(FUNCUBE_TOUCHSCREEN, funcube_touchscreen_device, "funcube_touchscreen", "Funcube Touchscreen")
static INPUT_PORTS_START( funcube_touchscreen )
PORT_START("touch_btn")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" )
PORT_START("touch_x")
PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
PORT_START("touch_y")
PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
INPUT_PORTS_END
funcube_touchscreen_device::funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
device_t(mconfig, FUNCUBE_TOUCHSCREEN, tag, owner, clock),
device_serial_interface(mconfig, *this),
m_tx_cb(*this),
m_x(*this, "touch_x"),
m_y(*this, "touch_y"),
m_btn(*this, "touch_btn")
{
}
ioport_constructor funcube_touchscreen_device::device_input_ports() const
{
return INPUT_PORTS_NAME(funcube_touchscreen);
}
void funcube_touchscreen_device::device_start()
{
set_data_frame(1, 8, PARITY_NONE, STOP_BITS_1);
set_tra_rate(9600);
m_button_state = 0x00;
emu_timer *tm = timer_alloc(0);
tm->adjust(attotime::from_ticks(1, clock()), 0, attotime::from_ticks(1, clock()));
m_tx_cb.resolve_safe();
save_item(NAME(m_button_state));
save_item(NAME(m_serial_pos));
save_item(NAME(m_serial));
}
void funcube_touchscreen_device::device_reset()
{
m_serial_pos = 0;
memset(m_serial, 0, sizeof(m_serial));
m_tx_cb(1);
}
void funcube_touchscreen_device::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
if(!id) {
uint8_t button_state = m_btn->read();
if(m_button_state != button_state) {
m_button_state = button_state;
m_serial[0] = button_state ? 0xfe : 0xfd;
m_serial[1] = m_x->read();
m_serial[2] = m_y->read();
m_serial[3] = 0xff;
m_serial_pos = 0;
transmit_register_setup(m_serial[m_serial_pos++]);
}
}
}
void funcube_touchscreen_device::tra_complete()
{
if(m_serial_pos != 4)
transmit_register_setup(m_serial[m_serial_pos++]);
}
void funcube_touchscreen_device::tra_callback()
{
m_tx_cb(transmit_register_get_data_bit());
}
// Bus conversion functions:
// RAM shared with the sub CPU
READ32_MEMBER(funcube_state::nvram_r)
{
uint16_t val = m_nvram[offset];
return ((val & 0xff00) << 8) | (val & 0x00ff);
}
WRITE32_MEMBER(funcube_state::nvram_w)
{
if (ACCESSING_BITS_0_7)
{
m_nvram[offset] = (m_nvram[offset] & 0xff00) | (data & 0x000000ff);
}
if (ACCESSING_BITS_16_23)
{
m_nvram[offset] = (m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8);
}
}
// Main CPU
READ32_MEMBER(funcube_state::debug_r)
{
uint32_t ret = ioport("DEBUG")->read();
// This bits let you move the crosshair in the inputs / touch panel test with a joystick
if (!(m_screen->frame_number() % 3))
ret |= 0x3f;
return ret;
}
void funcube_state::funcube_map(address_map &map)
{
map(0x00000000, 0x0007ffff).rom();
map(0x00200000, 0x0020ffff).ram();
map(0x00400000, 0x00400003).r(FUNC(funcube_state::debug_r));
map(0x00400004, 0x00400007).r("watchdog", FUNC(watchdog_timer_device::reset32_r)).nopw();
map(0x00500001, 0x00500001).rw(m_oki, FUNC(okim9810_device::read_status), FUNC(okim9810_device::write_command));
map(0x00500003, 0x00500003).w(m_oki, FUNC(okim9810_device::write_tmp_register));
map(0x00800000, 0x0083ffff).rw(FUNC(funcube_state::spriteram_r), FUNC(funcube_state::spriteram_w)).share("spriteram");
map(0x00840000, 0x0084ffff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); // Palette
map(0x00860000, 0x0086003f).ram().w(FUNC(funcube_state::vregs_w)).share("vregs");
map(0x00c00000, 0x00c002ff).rw(FUNC(funcube_state::nvram_r), FUNC(funcube_state::nvram_w));
map(0xf0000000, 0xf00001ff).rw("maincpu_onboard", FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_r), FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_w)); // technically this can be moved with MBAR
map(0xffffe000, 0xffffffff).ram(); // SRAM
}
void funcube_state::funcube2_map(address_map &map)
{
map(0x00000000, 0x0007ffff).rom();
map(0x00200000, 0x0020ffff).ram();
map(0x00500000, 0x00500003).r(FUNC(funcube_state::debug_r));
map(0x00500004, 0x00500007).r("watchdog", FUNC(watchdog_timer_device::reset32_r)).nopw();
map(0x00600001, 0x00600001).rw(m_oki, FUNC(okim9810_device::read_status), FUNC(okim9810_device::write_command));
map(0x00600003, 0x00600003).w(m_oki, FUNC(okim9810_device::write_tmp_register));
map(0x00800000, 0x0083ffff).rw(FUNC(funcube_state::spriteram_r), FUNC(funcube_state::spriteram_w)).share("spriteram");
map(0x00840000, 0x0084ffff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette");
map(0x00860000, 0x0086003f).ram().w(FUNC(funcube_state::vregs_w)).share("vregs");
map(0x00c00000, 0x00c002ff).rw(FUNC(funcube_state::nvram_r), FUNC(funcube_state::nvram_w));
map(0xf0000000, 0xf00001ff).rw("maincpu_onboard", FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_r), FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_w)); // technically this can be moved with MBAR
map(0xffffe000, 0xffffffff).ram(); // SRAM
}
// Sub CPU
void funcube_state::funcube_sub_map(address_map &map)
{
map(0x000000, 0x01ffff).rom();
map(0x200000, 0x20017f).ram().share("nvram");
}
// Simulate coin drop through two sensors
#define FUNCUBE_SUB_CPU_CLOCK (XTAL(14'745'600))
READ16_MEMBER(funcube_state::coins_r)
{
uint8_t ret = ioport("SWITCH")->read();
uint8_t coin_bit0 = 1; // active low
uint8_t coin_bit1 = 1;
uint8_t hopper_bit = (m_hopper_motor && !(m_screen->frame_number()%20)) ? 1 : 0;
const uint64_t coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK.value() / (1000/10);
if ( m_coin_start_cycles )
{
uint64_t elapsed = m_sub->total_cycles() - m_coin_start_cycles;
if ( elapsed < coin_total_cycles/2 )
coin_bit0 = 0;
else if ( elapsed < coin_total_cycles )
coin_bit1 = 0;
else
m_coin_start_cycles = 0;
}
else
{
if (!(ret & 1))
m_coin_start_cycles = m_sub->total_cycles();
}
return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0;
}
void funcube_state::funcube_debug_outputs()
{
#ifdef MAME_DEBUG
// popmessage("LED: %02x OUT: %02x", (int)*m_funcube_leds, (int)*m_outputs);
#endif
}
WRITE16_MEMBER(funcube_state::leds_w)
{
*m_funcube_leds = data;
m_leds[0] = BIT(~data, 0); // win lamp (red)
m_leds[1] = BIT(~data, 1); // win lamp (green)
// Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110
m_leds[2] = BIT(~data, 4);
m_leds[3] = BIT(~data, 5);
m_leds[4] = BIT(~data, 6);
m_leds[5] = BIT(~data, 7);
funcube_debug_outputs();
}
READ16_MEMBER(funcube_state::outputs_r)
{
// Bits 1,2,3 read
return *m_outputs;
}
WRITE16_MEMBER(funcube_state::outputs_w)
{
*m_outputs = data;
// Bits 0,1,3 written
// Bit 0: hopper motor
m_hopper_motor = (~data) & 0x01;
// Bit 1: high on pay out
// Bit 3: low after coining up, blinks on pay out
m_leds[6] = BIT(~data, 3);
funcube_debug_outputs();
}
READ16_MEMBER(funcube_state::battery_r)
{
return ioport("BATTERY")->read() ? 0x40 : 0x00;
}
// cabinet linking on sci0
void funcube_state::funcube_sub_io(address_map &map)
{
map(h8_device::PORT_7, h8_device::PORT_7).r(FUNC(funcube_state::coins_r));
map(h8_device::PORT_4, h8_device::PORT_4).r(FUNC(funcube_state::battery_r));
map(h8_device::PORT_A, h8_device::PORT_A).rw(FUNC(funcube_state::outputs_r), FUNC(funcube_state::outputs_w)).share("outputs");
map(h8_device::PORT_B, h8_device::PORT_B).w(FUNC(funcube_state::leds_w)).share("funcube_leds");
}
void funcube_state::funcube2_sub_io(address_map &map)
{
map(h8_device::PORT_7, h8_device::PORT_7).r(FUNC(funcube_state::coins_r));
map(h8_device::PORT_4, h8_device::PORT_4).noprw(); // unused
map(h8_device::PORT_A, h8_device::PORT_A).rw(FUNC(funcube_state::outputs_r), FUNC(funcube_state::outputs_w)).share("outputs");
map(h8_device::PORT_B, h8_device::PORT_B).w(FUNC(funcube_state::leds_w)).share("funcube_leds");
}
/***************************************************************************
Input Ports
***************************************************************************/
/***************************************************************************
Mobile Suit Gundam EX Revue
***************************************************************************/