Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
barcrest: Refactored MPU4 machine configuration. [O. Galibert, James …
…Wallace, AJR, Vas Crabb] (#10345) * Added hopper support and DUART-based hoppers. * Set YM crystal to match PCB. * Fixed some Dutch reel/input setups so that sets boot * Moved a some more sets to appropriate source files. * Disable coin lock logic for now - it probably needs per-machine code. * Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'. * Fixed a few more reel setups. * Allow m4madhse to boot based on AJR's research. * Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error. * Turned the reel templates into simple methods, and moved the config templates to where they're used. * mpu4mod4yam.cpp: Split out YM2413 configuration from parent class, and hooked up the YM2413 using address maps. * Confirmed that m4nnww2__hx5 is a bad dump. * mpu4.cpp: Removed palette device from base class. * Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations. * mpu4.cpp: Continued moving methods down into derived classes. * Set up reels/lamps/hoppers/LEDs as traits. * Got m4luckwb to boot and moved it out of the "unsorted" file. * machine/roc10937.cpp: Ignore transitions on SCLK while POC is active, and don't reset input line states on POC. * Identified m4cbing sound chip, move it to new configuration, and made it boot. * mpu4redpoint.cpp: Actually renamed the stuff in this driver. * Improved m4blkgda ROM loading.
- Loading branch information