New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
pkspirit.cpp - doesn't use tilemaps, uses a spritelist. remove tilemaps, hook up preliminary list #11896
Conversation
…ps, hook up preliminary list
as per @angelosa comment in previous PR, the list is meant to be copied with a DMA, but for now just process it where it is (it'll be a simple case of changing a constant once it's in the correct location) this removes the tilemaps, as they don't exist, and draws the previously shown layers with the correct colours. no attempt has been made to draw more complex objects from the list yet. |
anyway, basically I'm done with this for now as I have other things to look at. the x/y sprite sizes need narrowing down properly, and the purpose of the 2bpp font it uploads needs figuring out (maybe there's another fixed tilemap layer, possibly not used here?) otherwise, it's in a much better state than it was before. |
…ps, hook up preliminary list (mamedev#11896) --------- Co-authored-by: David Haywood <hazemamewip@hotmail.com>
No description provided.