bosco.cpp: Sprites have a lower priority than BG. #6880
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Sprites have a lower priority than BG. PCB  MAME 0.222  Fixed 
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Ok, so it doesn't have high priority tilemap characters. Then these can be removed:
and the last 2 parameters of the tilemap functions are obsolete now, so:
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Thank you for your advice. m_bg_tilemap->draw(screen, bitmap, bg_clip, 0); |
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Ah right, I thought it had a default param for the flags, maybe I can add that. |
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Sprites have a lower priority than BG.
MAME 0.222

Fixed

PCB
