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pgm.cpp: Use struct for sprites, Use raw parameters for screen #6971

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merged 2 commits into from
Jul 24, 2020

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@cam900 cam900 commented Jul 19, 2020

This changes are fixes timing of intro sequences in some games.
Reference: https://www.youtube.com/watch?v=8puv4oaADes (ddp2c attract mode)

Use generic gfx layout for foreground, Move VBlank IRQ into screen_vblank, Reduce duplicates, Add notes

This changes are fixes timing of intro sequences in some games.
reference: https://www.youtube.com/watch?v=8puv4oaADes (ddp2c attract mode)

Use generic gfx layout for foreground, Move VBlank IRQ into screen_vblank, Reduce duplicates, Add notes
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cam900 commented Jul 22, 2020

killbld is working fine in my tests.
Previous issue is related to interrupt timing?

@rb6502 rb6502 merged commit d0159e9 into mamedev:master Jul 24, 2020
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2 participants