You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Not sure if this is relevant to the stable branch, but I've found
p_ptr->mhp = p_ptr->lev + 2;
in the ghosting routine in 1.2.0.
I might be missing something (like, are ghosts supposed to get that much hp? if so, this is certainly not enforced anywhere else in the code... nor mentioned in any comments... or is it?), so I'm leaving this open.
TODO: examine and comment re: stable branch.
The text was updated successfully, but these errors were encountered:
After some investigating, this looks to be intended behavior, but bugged.
This should be enforced differently: ghosts should get all their bonuses/stats recalculated as in level up/memory loss, and that piece of code should go there, overriding character/class hit-dice.
Not sure if this is relevant to the stable branch, but I've found
in the ghosting routine in 1.2.0.
I might be missing something (like, are ghosts supposed to get that much hp? if so, this is certainly not enforced anywhere else in the code... nor mentioned in any comments... or is it?), so I'm leaving this open.
TODO: examine and comment re: stable branch.
The text was updated successfully, but these errors were encountered: