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An example how to create a custom asset for Stride game engine

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Stride Custom Asset

This is an example on how to create custom assets for Stride. See Object.cs for the definition. The asset is editable in the GameStudio, but first you need to create the asset file by hand.

Available in AssetView

Editable in property grid

You can reference it in a component

It's compiled by the AssetCompiler App

Available in game

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An example how to create a custom asset for Stride game engine

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