An attempt at making a (sort of) game engine in D.
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graphics
math
scene
system
tests
utility
.gitignore
README.md
class.mdj
gfx
main.d
makefile
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todo

README.md

Denj

An attempt at writing a (sort of) game engine in D. The aim is for a flexible 2D or 3D engine that I can use for prototyping or experimenting. The name is a phonetic spelling of the first half of the concatenation of 'D' and 'engine'. Feedback and suggestions welcome.

Dependencies

DerelictUtil (Must be 1.9.x, lives in the '2.0' branch)

DerelictSDL2

DerelictGL3

Note: only the search directories need to be provided to build. libs specified in source.