An attempt at writing a (sort of) game engine in D. The aim is for a flexible 2D or 3D engine that I can use for prototyping or experimenting. The name is a phonetic spelling of the first half of the concatenation of 'D' and 'engine'. Feedback and suggestions welcome.
DerelictUtil (Must be 1.9.x, lives in the '2.0' branch)
Note: only the search directories need to be provided to build. libs specified in source.