-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add blurring #236
Comments
Interested in how blurring will work at edges of tiles or data. See some of the possible artifacts I've been grappling with in Mapnik at mapnik/mapnik#2165. |
We're probably going to do a full scene blur and not restrict them to tiles. |
excellent. |
This would happen in drawComposited? https://github.com/mapbox/llmr/blob/master/js/render/drawcomposited.js#L14 |
@tmcw yes |
Grabbing |
mipmap blurs and the other option seem to be for varying levels of blur for a static image. mipmap blurs involve blurring a downscaled version on the cpu. Since we're blurring dynamically drawn stuff, this probably won't work for us? |
done in #564 |
remove event listeners on remove - fixes mapbox#169, fixes mapbox#236
We should add a composite operation that blurs the framebuffer onto the back buffer.
Ideally, we'd use mipmap blurs, but that requires power-of-2 framebuffer sizes.
http://www.sunsetlakesoftware.com/2013/10/21/optimizing-gaussian-blurs-mobile-gpu-
The text was updated successfully, but these errors were encountered: