Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stub out Map#_rerender in paint benchmarks #5558

Merged
merged 1 commit into from Oct 30, 2017
Merged

Conversation

jfirebaugh
Copy link
Contributor

Fixes #5543. Internal rendering changes were causing one of the conditions on the call to _rerender inside _render to be true, whereas before it was apparently always false. _rerender caused an animation frame to be requested, but then the resulting frameId would be reset via the benchmark's own call to _render. The result was a backlog of animation frame requests, some of which completed after teardown.

@jfirebaugh jfirebaugh requested a review from lbud October 30, 2017 19:25
Fixes #5543. Internal rendering changes were causing one of the conditions on the call to _rerender inside _render to be true, whereas before it was apparently always false. _rerender caused an animation frame to be requested, but then the resulting frameId would be reset via the benchmark's own call to _render. The result was a backlog of animation frame requests, some of which completed after teardown.
@jfirebaugh jfirebaugh merged commit 5740526 into master Oct 30, 2017
@jfirebaugh jfirebaugh deleted the paint-benchmarks branch October 30, 2017 20:22
@jfirebaugh jfirebaugh added this to the v0.42 milestone Nov 2, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants