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  • Mapbox
  • San Francisco, CA


@openstreetmap @rubinius @mapbox @ruby-debug @chaijs @Leaflet @osmlab @maptime @Turfjs @Project-OSRM @documentationjs @DADACONF

Pinned repositories

  1. mapbox/mapbox-gl-native

    Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL

    C++ 2.4k 740

  2. mapbox/mapbox-gl-js

    Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL

    JavaScript 2.5k 622

  3. animations

    d3 or WebGL animations, one each day

    HTML 120 13

  4. konacha

    Test your Rails application's JavaScript with the mocha test framework and chai assertion library

    Ruby 1.1k 111

  5. openstreetmap/iD

    The easy-to-use OpenStreetMap editor in JavaScript.

    JavaScript 1.5k 626

  6. rust-lang/rust

    A safe, concurrent, practical language.

    Rust 25.9k 4.7k

2,181 contributions in the last year

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Mon Wed Fri

Contribution activity First pull request First issue First repository Joined GitHub

January 2018

Created a pull request in mapbox/earcut that received 3 comments

Search with equal priority in both z-order directions

This gives a slight speedup for more complex polygons. Before: typical OSM building (15 vertices): x 644,598 ops/sec ±0.96% (89 runs sampled) dude …

+19 −7 3 comments

Created an issue in pcwalton/pathfinder that received 3 comments

Clarify required WebGL extensions

I see that the demo requires the following WebGL extensions: EXT_color_buffer_half_float ANGLE_instanced_arrays OES_texture_half_float EXT_disjoin…

4 contributions in private repositories Jan 4 – Jan 12

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